OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x
著者
書誌事項
OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x
(Packt open source)
Packt Publishing, 2013
2nd ed
- タイトル別名
-
OpenGL 4 shading language cookbook : quick answers to common problems
大学図書館所蔵 件 / 全3件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes index
内容説明・目次
内容説明
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
「Nielsen BookData」 より