OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x

著者

    • Wolff, David

書誌事項

OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x

David Wolff

(Packt open source)

Packt Publishing, 2013

2nd ed

タイトル別名

OpenGL 4 shading language cookbook : quick answers to common problems

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注記

Includes index

内容説明・目次

内容説明

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

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詳細情報

  • NII書誌ID(NCID)
    BB15043904
  • ISBN
    • 9781782167020
  • 出版国コード
    uk
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Birmingham
  • ページ数/冊数
    iii, 377 p.
  • 大きさ
    24 cm
  • 件名
  • 親書誌ID
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