Wargames : from gladiators to gigabytes
Author(s)
Bibliographic Information
Wargames : from gladiators to gigabytes
Cambridge University Press, 2013
- : pbk
- : hbk
Available at 4 libraries
  Aomori
  Iwate
  Miyagi
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  Niigata
  Toyama
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  Nagano
  Gifu
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  Shiga
  Kyoto
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  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
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  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes index
Description and Table of Contents
Description
Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature.
Table of Contents
- Introduction
- 1. On animals and men
- 2. Games and gladiators
- 3. Trials by combat, tournaments, and duels
- 4. Battles, campaigns, wars, and politics
- 5. From bloody games to bloodless wars
- 6. Enter the computer
- 7. The females of the species
- 8. Conclusions: the mirrors and the mirrored.
by "Nielsen BookData"