Objective-C programming
Author(s)
Bibliographic Information
Objective-C programming
(The Big Nerd Ranch guide)
Big Nerd Ranch, c2013
2nd ed
Available at 3 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Description based on 2nd printing, 2014
Includes index
Description and Table of Contents
Description
Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them.
Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer.
Here are some of the topics covered:
Using Xcode, Apple's documentation, and other tools
Programming basics: variables, loops, functions, etc.
Objects, classes, methods, and messages
Pointers, addresses, and memory management with ARC
Properties and Key-Value Coding (KVC)
Class extensions
Categories
Classes from the Foundation framework
Blocks
Delegation, target-action, and notification design patterns
Key-Value Observing (KVO)
Runtime basics
Table of Contents
Part I: Getting Started
1. You and This Book
2. Your First Program
Part II: How Programming Works
3. Variables and Types
4. if/else
5. Functions
6. Numbers
7. Loops
8. Addresses and Pointers
9. Pass By Reference
10. Structs
11. The Heap
Part III: Objective-C and Foundation
12. Objects
13. More Messages
14. NSString
15. NSArray
16. Developer Documentation
17. Your First Class
18. Inheritance
19. Object Instance Variables
20. Preventing Memory Leaks
21. Collection Classes
22. Constants
23. Writing Files with NSString and NSData
24. Callbacks
25. Protocols
26. Property Lists
Part IV: Event-Driven Applications
27. Your First iOS Application
28. Your First Cocoa Application
Part V: Advanced Objective-C
29. init
30. Properties
31. Categories
32. Blocks
Part VI: Advanced C
33. Bitwise Operations
34. C Strings
35. C Arrays
36. Command-Line Arguments
37. Switch Statements
Part VII: Objective-C Runtime
38. How Messaging Works
39. How Classes Work
40. Runtime Attributes
41. Method Swizzling
42. Associated Objects
by "Nielsen BookData"