The video game business

著者

    • Nichols, Randy

書誌事項

The video game business

Randy Nichols

(International screen industries / Michael Curtin and Paul McDonald, series editors)

BFI, 2014

  • : hb
  • : pb

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注記

Includes bibliographical references (p. [175]-216) and index

内容説明・目次

内容説明

A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.

目次

Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.

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詳細情報

  • NII書誌ID(NCID)
    BB16499447
  • ISBN
    • 9781844573189
    • 9781844573172
  • 出版国コード
    uk
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    London
  • ページ数/冊数
    229 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
  • 親書誌ID
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