Virtual reality technology and applications

書誌事項

Virtual reality technology and applications

Matjaž Mihelj, Domen Novak, Samo Beguš

(International series on intelligent systems, control and automation : science and engineering / editor, S. G. Tzafestas, Volume 68)

Springer, c2014

  • hbk.
  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

巻冊次

hbk. ISBN 9789400769090

内容説明

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

目次

Preface 1 Introduction to virtual reality 2 Degrees of freedom, pose, displacement and perspective 3 Dynamic model of a virtual environment 4 Tracking the user and environment 5 Visual modality in virtual reality 6 Acoustic Modality in Virtual Reality 7 Haptic modality in virtual reality 8 Augmented reality 9 Interaction with a virtual environment 10 Design of a multimodal virtual environment Index
巻冊次

: pbk ISBN 9789402400366

内容説明

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

目次

Preface.- Introduction to virtual reality.- 2 Degrees of freedom, pose, displacement and perspective.- 3 Dynamic model of a virtual environment.- 4 Tracking the user and environment.- 5 Visual modality in virtual reality.- 6 Acoustic Modality in Virtual Reality.- 7 Haptic modality in virtual reality.- 8 Augmented reality.- 9 Interaction with a virtual environment.- 10 Design of a multimodal virtual environment.- Index.

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