Computer technology for textiles and apparel

書誌事項

Computer technology for textiles and apparel

edited by Jinlian Hu

(Woodhead Publishing in textiles, No. 121)

Woodhead Publishing Limited in association with the Textile Institute, 2011

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Computer technology has transformed textiles from their design through to their manufacture and has contributed to significant advances in the textile industry. Computer technology for textiles and apparel provides an overview of these innovative developments for a wide range of applications, covering topics including structure and defect analysis, modelling and simulation, and apparel design. The book is divided into three parts. Part one provides a review of different computer-based technologies suitable for textile materials, and includes chapters on computer technology for yarn and fabric structure analysis, defect analysis and measurement. Chapters in part two discuss modelling and simulation principles of fibres, yarns, textiles and garments, while part three concludes with a review of computer-based technologies specific to apparel and apparel design, with themes ranging from 3D body scanning to the teaching of computer-aided design to fashion students. With its distinguished editor and international team of expert contributors, Computer technology for textiles and apparel is an invaluable tool for a wide range of people involved in the textile industry, from designers and manufacturers to fibre scientists and quality inspectors.

目次

Contributor contact details Woodhead Publishing Series in Textiles Introduction Part I: Computer-based technology for textile materials Chapter 1: Digital technology for yarn structure and appearance analysis Abstract: 1.1 Introduction 1.2 Measurement of yarn evenness 1.3 Analysis of yarn hairiness 1.4 Measurement of yarn twist 1.5 Recognition of yarn snarl 1.6 Analysis of yarn blend 1.7 Grading of yarn appearance 1.8 Future trends 1.9 Conclusions 1.10 Acknowledgement Chapter 2: Digital-based technology for fabric structure analysis Abstract: 2.1 Introduction 2.2 Background and literature review 2.3 The digital system for weave pattern recognition 2.4 Theoretical background for weave pattern analysis 2.5 Methodology for active grid model (AGM) construction and weave pattern extraction 2.6 Conclusions Chapter 3: Computer vision-based fabric defect analysis and measurement Abstract: 3.1 Introduction 3.2 Fabric inspection for quality assurance 3.3 Fabric defect detection methods 3.4 Fabric defect classification 3.5 Fabric properties and color measurement using image analysis 3.6 Conclusions and future trends 3.7 Acknowledgments Part II: Modelling and simulation of textiles and garments Chapter 4: Key techniques for 3D garment design Abstract: 4.1 Introduction 4.2 Sketch-based garment design 4.3 Surface flattening for virtual garments 4.4 Online garment-shopping system: problems and solutions 4.5 Challenges and future trends 4.6 Sources of further information Chapter 5: Modelling and simulation of fibrous yarn materials Abstract: 5.1 Introduction 5.2 Modelling and simulation of yarns 5.3 Weave modelling 5.4 Geometrical modelling of woven fabrics 5.5 Finite element (FE) modelling of woven fabrics 5.6 Future development of textile modelling 5.7 Acknowledgements Chapter 6: Digital technology and modeling for fabric structures Abstract: 6.1 Introduction 6.2 Background on woven fabric structure 6.3 Fabric geometry structure models 6.4 Fabric weave pattern 6.5 Description and classification of regular patterns 6.6 Description and classification of irregular patterns 6.7 Weave pattern and fabric geometry surface appearance 6.8 Experimental pattern analysis 6.9 Methodology 6.10 Results and discussion 6.11 Acknowledgment Chapter 7: Modeling ballistic impact on textile materials Abstract: 7.1 Introduction 7.2 Computational aspects 7.3 Numerical modeling of single and multiple layer fabric 7.4 Conclusions Chapter 8: Modeling and simulation techniques for garments Abstract: 8.1 Introduction 8.2 Model development 8.3 Computer graphics techniques for garment structure and appearance 8.4 Rendering of garment appearance and model demonstration for garments 8.5 Considerations for real-time applications 8.6 Advanced modeling techniques 8.7 Future developments in simulating garment materials 8.8 Conclusions and sources of further information and advice Part III: Computer-based technology for apparel Chapter 9: Human interaction with computers and its use in the textile apparel industry Abstract: 9.1 Introduction 9.2 Principles of human computer interaction (HCI) 9.3 Methods for improving human interaction with computers for textile purposes 9.4 Future trends 9.5 Conclusions 9.6 Acknowledgment Chapter 10: 3D body scanning: Generation Y body perception and virtual visualization Abstract: 10.1 Introduction 10.2 Literature review 10.3 Methodology 10.4 Results and findings 10.5 Conclusions and recommendations 10.6 Limitations 10.7 Future studies Chapter 11: Computer technology from a textile designeraEURO (TM)s perspective Abstract: 11.1 Introduction 11.2 Role of computer technology in textile design 11.3 Main computer technologies in textile design 11.4 Benefits and limitations of computers for textile design 11.5 Future trends Chapter 12: Digital printing technology for textiles and apparel Abstract: 12.1 Introduction 12.2 Review of digital printing technology 12.3 Global developments in digital printing technology 12.4 Colour technology and colour management 12.5 Three stages of computing for digital printing 12.6 Future trends 12.7 Conclusions 12.9 Acknowledgements Chapter 13: Approaches to teaching computer-aided design (CAD) to fashion and textiles students Abstract: 13.1 Introduction 13.2 Review of approaches to teaching computer-aided design (CAD) 13.3 Challenges presented by each approach 13.4 Case study 13.5 Areas for improvement in teaching computer-aided design (CAD) 13.6 Conclusions Chapter 14: Three-dimensional (3D) technologies for apparel and textile design Abstract: 14.1 Introduction 14.2 Applications of three-dimensional (3D) human body modeling 14.3 Technologies of human body modeling in three dimensions (3D) 14.4 Development of the body surface 14.5 Animation 14.6 Generic vs individualized body models 14.7 Virtual try-on technologies 14.8 Conclusions Chapter 15: Integrated digital processes for design and development of apparel Abstract: 15.1 Introduction 15.2 Conventional design, development and production processes for apparel 15.3 Simultaneous design of textile and garment utilizing digital technology 15.4 Integrated processes in practice 15.5 Role of computer-aided design (CAD) and visualization technologies in integrated textile product design 15.6 The future of integrated digital apparel design and development processes 15.7 Conclusions 15.8 Sources of further information Index

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