Designing for learning in an open world
著者
書誌事項
Designing for learning in an open world
(Explorations in the learning sciences, instructional systems and performance technologies / series editors, J. Michael Spector, Susanne P. Lajoie, 4)
Springer, c2013
大学図書館所蔵 全1件
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  京都
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
The Internet and associated technologies have been around for almost twenty years. Networked access and computer ownership are now the norm. There is a plethora of technologies that can be used to support learning, offering different ways in which learners can communicate with each other and their tutors, and providing them with access to interactive, multimedia content. However, these generic skills don't necessarily translate seamlessly to an academic learning context. Appropriation of these technologies for academic purposes requires specific skills, which means that the way in which we design and support learning opportunities needs to provide appropriate support to harness the potential of technologies. More than ever before learners need supportive 'learning pathways' to enable them to blend formal educational offerings, with free resources and services. This requires a rethinking of the design process, to enable teachers to take account of a blended learning context.
目次
Table of Contents
Preface - origins of and rationale for the book
Setting the scene
Ch 1Introduction
a. Overview
b. The context of modern education
c. The nature of educational technology
d. Today's learners
e. The need for a new learning design methodology
f. Audience and structure of the book
g. The process of writing the book
Ch 2 Design languages.
a. Introduction
b. The challenges of designing for learning
c. Design languages
d. Design notation in music, architecture and chemistry
i. Musical notation
ii. Architectural notation
iii. Chemical notation
e. Learning design
i. Defining learning design
ii. The origins of learning design
iii. A spectrum of learning design languages
f. Origins of the Open Learning Design methodology
i. The OU Learning Design Initiative
ii. Design-Based Research
iii. The OULDI learning design methodology
g. Conclusion
Ch 3: Related research fields
a. Introduction
b. Instructional Design
c. Learning Sciences
d. Learning objects and Open Educational Practices
e. Pedagogical Patterns
f. Professional networks and support centres
g. Conclusion
Ch 4: Open, social and participatory media
a. Introduction
b. The changing digital landscape of education
c. A review of new technologies
i. The characteristics of new technologies
ii. The impact of Web 2.0 technologies
iii. The use of Web 2.0 technologies in education
iv. The impact on practice
d. A review of Web 2.0 tools and practice
e. Conclusion
Theoretical perspectives
Ch 5 Theory and methodology in learning design research
a. Introduction
b. Definitions
c. Researchers' home disciplines
d. The nature of theory
e. Theoretical perspectives
i. Cultural Historical Activity Theory (CHAT)
ii. Communities of Practice
iii. Actor Network Theory
iv. Cybernetics and systems thinking
a. Methodological approaches
i. Content analysis
ii. Ethnography
iii. Case studies
iv. Action research
v. Evaluation
vi. Choosing an appropriate methodology
b. Influences, beliefs and theoretical perspectives
c. Conclusion
Ch 6 The role of Mediating Artifacts in learning design
a. Introductionb. The origins of the concept of Mediating Artifacts
c. Capturing and representing practice
d. Examples of Mediating Artifacts
e. Understanding learning activities through Mediating Artifacts
f. Meta-Mediating Artifacts
g. An illustrative example of the application of this approach
i. Teacher A: The design phase
ii. Learner A: Use Scenario 1 - beginner's route
iii. Learner B: Use Scenario 2 - advanced route
iv. Teacher B: Use Scenario 3 - repurposing
h. Conclusion
Ch 7 Affordances a. Introduction
b. Definitions of the term
c. ICT affordances
i. Collaboration
ii. Reflection
iii. Interaction
iv. Dialogue
v. Creativity
vi. Organization
vii. Inquiry
viii. Authenticity
ix. Negative affordances - constraints
a. Conclusion
Design representations and tools
Ch 8 Design representations
a. Introduction
b. Types of representation
c. Examples of different types of representations
i. Textual
ii. Content map
iii. The course map view
iv. The pedagogy profile
v. The task swimlane representation
vi. Learning outcomes map
vii. The course dimensions view
viii. Principles/pedagogy matrix
d. Evaluation of the views
e. An example of application of the representations
i. Course view
ii. Pedagogical profile
iii. Course dimensions
iv. Learning outcomes
v. Task swimlane
f. Conclusion
Ch 9 Case study: tools for visualizing designs
a. Introduction
b. Practitioners' approaches to design
c. Repurposing an Open Educational Resource
d. The development of Compendium LD
e. Evaluation of the use of Compendium LD
f. Use by practitioners
g. Use by students
h. Other visualization tools
i. Conclusion
Ch 10 Pedagogical planners
a. Introduction
b. The need for pedagogical planners
c. Examples of pedagogical planners
i. The DialogPlus toolkit
ii. Phoebe
iii. The London Pedagogical Planner (LPP)
iv. The Learning Design Support Environment (LDSE)
d. Conclusion
Openness
Ch 11 The nature of openness a. Introduction
b. Facets of openness
i. Open design
ii. Open delivery
iii. Open evaluation
iv. Open research
c. Principles
d. Defining openness
e. Characteristics of openness
f. The OU's Supported Open Learning (SOL) model
g. Applying openness
i. Open design
ii. Open delivery
iii. Open evaluation
iv. Open research
h. Conclusion
Ch 12 Open Educational Resources
a. Introduction
b. The Open Educational Resource movement
c. A review of OER initiatives
d. Case study 1: Openlearn
e. Case study 2: Wikiwijs
f. Case study 3: LeMill
g. Case study 4: Podcampus
h. Conclusion
i. Appendix: The broader OER landscape
Ch 13 Case study: Realising the vision of Open Educational Resources
a. Introduction
b. The Olnet initiative
c. The OPAL initiative
i. Strategies and policies
ii. Quality assurance models
iii. Collaborative and partnership modles
iv. Tools and tool practices
v. Innovations
vi. Skills development and support
vii. Business models and sustainability strategies
viii. Barriers and enablers
d. Enhancing the quality and innovation of OER
e. Conclusion
Social and participatory media
Ch 14: Online communities and interactions
a. Introduction
b. The co-evolution of tools and practice
c. Modes of interaction
d. The changing nature of online communities
e. The pedagogies of e-learning
f. Sfard's metaphors of learning
g. Frameworks for supporting online communities
h. The Community Indicators Framework
i. Conclusion
Ch 15 Case study: Cloudworks
a. Introduction
b. Cloudworks
c. Theoretical underpinnings
d. Evaluation of the OU Learning and Teaching Cloudscape
e. Using Cloudworks to support learning
Conclusion
Ch 16 Conclusion, implications and reflections
Postscript - reflections on adopting an open approach to the writing of the book
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