Computers as theatre

書誌事項

Computers as theatre

Brenda Laurel

Pearson Education, 2014

2nd ed.

  • pbk.

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

目次

Foreword xi Preface xvii Acknowledgments xix About the Author xxiii Chapter 1: The Nature of the Beast 1 The Interface 2 Throw the Baggage Out 16 Theatre: More than an Interface Metaphor 28 Chapter 2: Dramatic Foundations-Part I: Elements of Qualitative Structure 41 Hoary Poetics 41 The Four Causes, or Why Things Are the Way They Are 49 The Six Elements and Causal Relations among Them 57 Chapter 3: Dramatic Foundations-Part II: Orchestrating Action 79 Whole Actions 79 Dramatic Potential: The "Flying Wedge" 82 Dramatic Anatomy 95 Chapter 4: Dramatic Interactors: Collaboration, Constraints, and Engagement 109 Human-Computer Interaction as Mediated Collaboration 110 Constraints 128 Engagement: The First-Person Imperative 139 Chapter 5: Design Heuristics 149 Computer as Medium 149 Interface Metaphors: Powers and Limitations 151 The Primacy of Action 156 Designing Character and Thought 163 Understanding Audiences 170 Chapter 6: New Terrain in Interaction Design 177 Methods and Media 177 Extending the Geometry of Dramatic Interaction 199 Design for Emergence 207 Design for the Good 215 References 221 Index 231

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