Playing games in school : video games and simulations for primary and secondary education
著者
書誌事項
Playing games in school : video games and simulations for primary and secondary education
International Society for Technology in Education, c2010
1st ed
- : pbk
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
Playing Games in School focuses this analysis on four topics: why games should be a part of education, the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning. Each chapter takes an in-depth look at research or case studies on topics including how today's students differ from previous generations, integrating games into the classroom with instructional strategies, incorporating game-based learning without computers, commercial off-the-shelf games, virtual environments, and more. The additional resources throughout the book, such as lists of guidelines and a technology consent form template, assist educators as they integrate this compelling form of instruction into their classrooms.
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