書誌事項

C++ how to program

Paul Deitel, Harvey Deitel

(How to program series)

Deitel : Pearson/Prentice Hall, c2014

9th edition

  • : paperback

大学図書館所蔵 件 / 2

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注記

"Introducing the New C++11 Standard" -- on cover

Includes index

内容説明・目次

内容説明

NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133450732/ISBN-13: 9780133450736 . That package includes ISBN-10: 0133146146/ISBN-13: 9780133146141 and ISBN-10: 0133378713/ISBN-13: 9780133378719. MyProgrammingLab should only be purchased when required by an instructor For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Ninth Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers. MyProgrammingLab for C++ How to Program is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. And, MyProgrammingLab comes from Pearson, your partner in providing the best digital learning experience. View the Deitel Buzz online to learn more about the newest publications from the Deitels.

目次

  • Chapters 24-26 and Appendices F-K are PDF documents posted online at the book's Companion Website, which is accessible from www.pearsonhighered.com/deitel Preface xxi 1 Introduction to Computers and C++ 1 1.1 Introduction 2 1.2 Computers and the Internet in Industry and Research 2 1.3 Hardware and Software 5 1.3.1 Moore's Law 6 1.3.2 Computer Organization 6 1.4 Data Hierarchy 7 1.5 Machine Languages, Assembly Languages and High-Level Languages 9 1.6 C++ 10 1.7 Programming Languages 11 1.8 Introduction to Object Technology 14 1.9 Typical C++ Development Environment 17 1.10 Test-Driving a C++ Application 19 1.11 Operating Systems 25 1.11.1 Windows-A Proprietary Operating System 25 1.11.2 Linux-An Open-Source Operating System 26 1.11.3 Apple's OS X
  • Apple's iOS for iPhone (R), iPad (R) and iPod Touch (R) Devices 26 1.11.4 Google's Android 27 1.12 The Internet and World Wide Web 27 1.13 Some Key Software Development Terminology 29 1.14 C++11 and the Open Source Boost Libraries 31 1.15 Keeping Up to Date with Information Technologies 32 1.16 Web Resources 33 2 Introduction to C++ Programming
  • Input/Output and Operators 38 2.1 Introduction 39 2.2 First Program in C++: Printing a Line of Text 39 2.3 Modifying Our First C++ Program 43 2.4 Another C++ Program: Adding Integers 44 2.5 Memory Concepts 48 2.6 Arithmetic 49 2.7 Decision Making: Equality and Relational Operators 53 2.8 Wrap-Up 57 3 Introduction to Classes, Objects and Strings 66 3.1 Introduction 67 3.2 Defining a Class with a Member Function 67 3.3 Defining a Member Function with a Parameter 70 3.4 Data Members, set Member Functions and get Member Functions 74 3.5 Initializing Objects with Constructors 79 3.6 Placing a Class in a Separate File for Reusability 83 3.7 Separating Interface from Implementation 87 3.8 Validating Data with set Functions 92 3.9 Wrap-Up 97 4 Control Statements: Part 1
  • Assignment, ++ and -- Operators 104 4.1 Introduction 105 4.2 Algorithms 105 4.3 Pseudocode 106 4.4 Control Structures 107 4.5 if Selection Statement 110 4.6 if...else Double-Selection Statement 112 4.7 while Repetition Statement 116 4.8 Formulating Algorithms: Counter-Controlled Repetition 118 4.9 Formulating Algorithms: Sentinel-Controlled Repetition 124 4.10 Formulating Algorithms: Nested Control Statements 134 4.11 Assignment Operators 139 4.12 Increment and Decrement Operators 140 4.13 Wrap-Up 143 5 Control Statements: Part 2
  • Logical Operators 157 5.1 Introduction 158 5.2 Essentials of Counter-Controlled Repetition 158 5.3 for Repetition Statement 159 5.4 Examples Using the for Statement 163 5.5 do...while Repetition Statement 168 5.6 switch Multiple-Selection Statement 169 5.7 break and continue Statements 178 5.8 Logical Operators 180 5.9 Confusing the Equality (==) and Assignment (=) Operators 185 5.10 Structured Programming Summary 186 5.11 Wrap-Up 191 6 Functions and an Introduction to Recursion 201 6.1 Introduction 202 6.2 Program Components in C++ 203 6.3 Math Library Functions 204 6.4 Function Definitions with Multiple Parameters 205 6.5 Function Prototypes and Argument Coercion 210 6.6 C++ Standard Library Headers 212 6.7 Case Study: Random Number Generation 214 6.8 Case Study: Game of Chance
  • Introducing enum 219 6.9 C++11 Random Numbers 224 6.10 Storage Classes and Storage Duration 225 6.11 Scope Rules 228 6.12 Function Call Stack and Activation Records 231 6.13 Functions with Empty Parameter Lists 235 6.14 Inline Functions 236 6.15 References and Reference Parameters 237 6.16 Default Arguments 240 6.17 Unary Scope Resolution Operator 242 6.18 Function Overloading 243 6.19 Function Templates 246 6.20Recursion 248 6.21 Example Using Recursion: Fibonacci Series 252 6.22 Recursion vs. Iteration 255 6.23 Wrap-Up 258 7 Class Templates array and vector
  • Catching Exceptions 278 7.1 Introduction 279 7.2 arrays 279 7.3 Declaring arrays 281 7.4 Examples Using arrays 281 7.4.1 Declaring an array and Using a Loop to Initialize the array's Elements 281 7.4.2 Initializing an array in a Declaration with an Initializer List 282 7.4.3 Specifying an array's Size with a Constant Variable and Setting array Elements with Calculations 283 7.4.4 Summing the Elements of an array 286 7.4.5 Using Bar Charts to Display array Data Graphically 286 7.4.6 Using the Elements of an array as Counters 288 7.4.7 Using arrays to Summarize Survey Results 289 7.4.8 Static Local arrays and Automatic Local arrays 291 7.5 Range-Based for Statement 293 7.6 Case Study: Class GradeBook Using an array to Store Grades 295 7.7 Sorting and Searching arrays 302 7.8 Multidimensional arrays 304 7.9 Case Study: Class GradeBook Using a Two-Dimensional array 307 7.10 Introduction to C++ Standard Library Class Template vector 314 7.11 Wrap-Up 320 8 Pointers 334 8.1 Introduction 335 8.2 Pointer Variable Declarations and Initialization 335 8.3 Pointer Operators 337 8.4 Pass-by-Reference with Pointers 339 8.5 Built-In Arrays 344 8.6 Using const with Pointers 346 8.6.1 Nonconstant Pointer to Nonconstant Data 347 8.6.2 Nonconstant Pointer to Constant Data 347 8.6.3 Constant Pointer to Nonconstant Data 348 8.6.4 Constant Pointer to Constant Data 349 8.7 sizeof Operator 350 8.8 Pointer Expressions and Pointer Arithmetic 353 8.9 Relationship Between Pointers and Built-In Arrays 355 8.10 Pointer-Based Strings 358 8.11 Wrap-Up 361 9 Classes: A Deeper Look
  • Throwing Exceptions 377 9.1 Introduction 378 9.2 Time Class Case Study 379 9.3 Class Scope and Accessing Class Members 385 9.4 Access Functions and Utility Functions 386 9.5 Time Class Case Study: Constructors with Default Arguments 387 9.6 Destructors 393 9.7 When Constructors and Destructors Are Called 393 9.8 Time Class Case Study: A Subtle Trap-Returning a Reference or a Pointer to a private Data Member 397 9.9 Default Memberwise Assignment 400 9.10 const Objects and const Member Functions 402 9.11 Composition: Objects as Members of Classes 404 9.12 friend Functions and friend Classes 410 9.13 Using the this Pointer 412 9.14 static Class Members 418 9.15 Wrap-Up 423 10 Operator Overloading
  • Class string 433 10.1 Introduction 434 10.2 Using the Overloaded Operators of Standard Library Class string 435 10.3 Fundamentals of Operator Overloading 438 10.4 Overloading Binary Operators 439 10.5 Overloading the Binary Stream Insertion and Stream Extraction Operators 440 10.6 Overloading Unary Operators 444 10.7 Overloading the Unary Prefix and Postfix ++ and -- Operators 445 10.8 Case Study: A Date Class 446 10.9 Dynamic Memory Management 451 10.10 Case Study: Array Class 453 10.10.1 Using the Array Class 454 10.10.2 Array Class Definition 458 10.11 Operators as Member vs. Non-Member Functions 466 10.12 Converting Between Types 466 10.13 explicit Constructors and Conversion Operators 468 10.14 Overloading the Function Call Operator () 470 10.15 Wrap-Up 471 11 Object-Oriented Programming: Inheritance 482 11.1 Introduction 483 11.2 Base Classes and Derived Classes 483 11.3 Relationship between Base and Derived Classes 486 11.3.1 Creating and Using a CommissionEmployee Class 486 11.3.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 491 11.3.3 Creating a CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy 497 11.3.4 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 501 11.3.5 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 504 11.4 Constructors and Destructors in Derived Classes 509 11.5 public, protected and private Inheritance 511 11.6 Software Engineering with Inheritance 512 11.7 Wrap-Up 512 12 Object-Oriented Programming: Polymorphism 517 12.1 Introduction 518 12.2 Introduction to Polymorphism: Polymorphic Video Game 519 12.3 Relationships Among Objects in an Inheritance Hierarchy 519 12.3.1 Invoking Base-Class Functions from Derived-Class Objects 520 12.3.2 Aiming Derived-Class Pointers at Base-Class Objects 523 12.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 524 12.3.4 Virtual Functions and Virtual Destructors 526 12.4 Type Fields and switch Statements 533 12.5 Abstract Classes and Pure virtual Functions 533 12.6 Case Study: Payroll System Using Polymorphism 535 12.6.1 Creating Abstract Base Class Employee 536 12.6.2 Creating Concrete Derived Class SalariedEmployee 540 12.6.3 Creating Concrete Derived Class CommissionEmployee 542 12.6.4 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 544 12.6.5 Demonstrating Polymorphic Processing 546 12.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding "Under the Hood" 550 12.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 553 12.9 Wrap-Up 557 13 Stream Input/Output: A Deeper Look 562 13.1 Introduction 563 13.2 Streams 564 13.2.1 Classic Streams vs. Standard Streams 564 13.2.2 iostream Library Headers 565 13.2.3 Stream Input/Output Classes and Objects 565 13.3 Stream Output 567 13.3.1 Output of char * Variables 568 13.3.2 Character Output Using Member Function put 568 13.4 Stream Input 569 13.4.1 get and getline Member Functions 569 13.4.2 istream Member Functions peek, putback and ignore 572 13.4.3 Type-Safe I/O 572 13.5 Unformatted I/O Using read, write and gcount 572 13.6 Introduction to Stream Manipulators 573 13.6.1 Integral Stream Base: dec, oct, hex and setbase 574 13.6.2 Floating-Point Precision (precision, setprecision) 574 13.6.3 Field Width (width, setw) 576 13.6.4 User-Defined Output Stream Manipulators 577 13.7 Stream Format States and Stream Manipulators 578 13.7.1 Trailing Zeros and Decimal Points (showpoint) 579 13.7.2 Justification (left, right and internal) 580 13.7.3 Padding (fill, setfill) 582 13.7.4 Integral Stream Base (dec, oct, hex, showbase) 583 13.7.5 Floating-Point Numbers
  • Scientific and Fixed Notation (scientific, fixed) 584 13.7.6 Uppercase/Lowercase Control (uppercase) 585 13.7.7 Specifying Boolean Format (boolalpha) 585 13.7.8 Setting and Resetting the Format State via Member Function flags 586 13.8 Stream Error States 587 13.9 Tying an Output Stream to an Input Stream 590 13.10 Wrap-Up 590 14 File Processing 599 14.1 Introduction 600 14.2 Files and Streams 600 14.3 Creating a Sequential File 601 14.4 Reading Data from a Sequential File 605 14.5 Updating Sequential Files 611 14.6 Random-Access Files 611 14.7 Creating a Random-Access File 612 14.8 Writing Data Randomly to a Random-Access File 617 14.9 Reading from a Random-Access File Sequentially 619 14.10 Case Study: A Transaction-Processing Program 621 14.11 Object Serialization 628 14.12 Wrap-Up 628 15 Standard Library Containers and Iterators 638 15.1 Introduction 639 15.2 Introduction to Containers 640 15.3 Introduction to Iterators 644 15.4 Introduction to Algorithms 649 15.5 Sequence Containers 649 15.5.1 vector Sequence Container 650 15.5.2 list Sequence Container 658 15.5.3 deque Sequence Container 662 15.6 Associative Containers 664 15.6.1 multiset Associative Container 665 15.6.2 set Associative Container 668 15.6.3 multimap Associative Container 669 15.6.4 map Associative Container 671 15.7 Container Adapters 673 15.7.1 stack Adapter 673 15.7.2 queue Adapter 675 15.7.3 priority_queue Adapter 676 15.8 Class bitset 677 15.9 Wrap-Up 679 16 Standard Library Algorithms 690 16.1 Introduction 691 16.2 Minimum Iterator Requirements 691 16.3 Algorithms 693 16.3.1 fill, fill_n, generate and generate_n 693 16.3.2 equal, mismatch and lexicographical_compare 695 16.3.3 remove, remove_if, remove_copy and remove_copy_if 697 16.3.4 replace, replace_if, replace_copy and replace_copy_if 700 16.3.5 Mathematical Algorithms 702 16.3.6 Basic Searching and Sorting Algorithms 706 16.3.7 swap, iter_swap and swap_ranges 710 16.3.8 copy_backward, merge, unique and reverse 711 16.3.9 inplace_merge, unique_copy and reverse_copy 714 16.3.10 Set Operations 716 16.3.11 lower_bound, upper_bound and equal_range 719 16.3.12Heapsort 721 16.3.13 min, max, minmax and minmax_element 724 16.4 Function Objects 726 16.5 Lambda Expressions 729 16.6 Standard Library Algorithm Summary 730 16.7 Wrap-Up 732 17 Exception Handling: A Deeper Look 740 17.1 Introduction 741 17.2 Example: Handling an Attempt to Divide by Zero 741 17.3 Rethrowing an Exception 747 17.4 Stack Unwinding 748 17.5 When to Use Exception Handling 750 17.6 Constructors, Destructors and Exception Handling 751 17.7 Exceptions and Inheritance 752 17.8 Processing new Failures 752 17.9 Class unique_ptr and Dynamic Memory Allocation 755 17.10 Standard Library Exception Hierarchy 758 17.11 Wrap-Up 759 18 Introduction to Custom Templates 765 18.1 Introduction 766 18.2 Class Templates 766 18.3 Function Template to Manipulate a Class-Template Specialization Object 771 18.4 Nontype Parameters 773 18.5 Default Arguments for Template Type Parameters 773 18.6 Overloading Function Templates 774 18.7 Wrap-Up 774 19 Custom Templatized Data Structures 777 19.1 Introduction 778 19.2 Self-Referential Classes 779 19.3 Linked Lists 780 19.4Stacks 794 19.5Queues 799 19.6Trees 803 19.7 Wrap-Up 811 20 Searching and Sorting 822 20.1 Introduction 823 20.2 Searching Algorithms 824 20.2.1 Linear Search 824 20.2.2 Binary Search 827 20.3 Sorting Algorithms 831 20.3.1 Insertion Sort 832 20.3.2 Selection Sort 834 20.3.3 Merge Sort (A Recursive Implementation) 837 20.4 Wrap-Up 843 21 Class string and String Stream Processing: A Deeper Look 849 21.1 Introduction 850 21.2 string Assignment and Concatenation 851 21.3 Comparing strings 853 21.4 Substrings 856 21.5 Swapping strings 856 21.6 string Characteristics 857 21.7 Finding Substrings and Characters in a string 859 21.8 Replacing Characters in a string 861 21.9 Inserting Characters into a string 863 21.10 Conversion to Pointer-Based char * Strings 864 21.11 Iterators 865 21.12 String Stream Processing 867 21.13 C++11 Numeric Conversion Functions 870 21.14 Wrap-Up 871 22 Bits, Characters, C Strings and structs 879 22.1 Introduction 880 22.2 Structure Definitions 880 22.3 typedef 882 22.4 Example: Card Shuffling and Dealing Simulation 882 22.5 Bitwise Operators 885 22.6 Bit Fields 894 22.7 Character-Handling Library 897 22.8 C String-Manipulation Functions 903 22.9 C String-Conversion Functions 910 22.10 Search Functions of the C String-Handling Library 915 22.11 Memory Functions of the C String-Handling Library 919 22.12 Wrap-Up 923 23 Other Topics 938 23.1 Introduction 939 23.2 const_cast Operator 939 23.3 mutable Class Members 941 23.4 namespaces 943 23.5 Operator Keywords 946 23.6 Pointers to Class Members (.* and ->*) 948 23.7 Multiple Inheritance 950 23.8 Multiple Inheritance and virtual Base Classes 955 23.9 Wrap-Up 959 List of Chapters on the Web 965 A Operator Precedence and Associativity 967 B ASCII Character Set 969 C Fundamental Types 970 D Number Systems 972 D.1 Introduction 973 D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 976 D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 977 D.4 Converting from Binary, Octal or Hexadecimal to Decimal 977 D.5 Converting from Decimal to Binary, Octal or Hexadecimal 978 D.6 Negative Binary Numbers: Two's Complement Notation 980 E Preprocessor 985 E.1 Introduction 986 E.2 #include Preprocessing Directive 986 E.3 #define Preprocessing Directive: Symbolic Constants 987 E.4 #define Preprocessing Directive: Macros 987 E.5 Conditional Compilation 989 E.6 #error and #pragma Preprocessing Directives 990 E.7 Operators # and ## 991 E.8 Predefined Symbolic Constants 991 E.9 Assertions 992 E.10Wrap-Up 992 List of Appendices on the Web 997 Index 999 Online Chapters and Appendices Chapters 24-26 and Appendices F-K are PDF documents posted online at the book's Companion Website, which is accessible from www.pearsonhighered.com/deitel 24 C++11 Additional Features 24-1 25 ATM Case Study, Part 1: Object-Oriented Design with the UML 25-1 25.1 Introduction 25-2 25.2 Introduction to Object-Oriented Analysis and Design 25-2 25.3 Examining the ATM Requirements Document 25-3 25.4 Identifying the Classes in the ATM Requirements Document 25-10 25.5 Identifying Class Attributes 25-17 25.6 Identifying Objects' States and Activities 25-21 25.7 Identifying Class Operations 25-25 25.8 Indicating Collaboration Among Objects 25-32 25.9 Wrap-Up 25-39 26 ATM Case Study, Part 2: Implementing an Object-Oriented Design 26-1 26.1 Introduction 26-2 26.2 Starting to Program the Classes of the ATM System 26-2 26.3 Incorporating Inheritance into the ATM System 26-8 26.4 ATM Case Study Implementation 26-15 26.4.1 Class ATM 26-16 26.4.2 Class Screen 26-23 26.4.3 Class Keypad 26-25 26.4.4 Class CashDispenser 26-26 26.4.5 Class DepositSlot 26-28 26.4.6 Class Account 26-29 26.4.7 Class BankDatabase 26-31 26.4.8 Class Transaction 26-35 26.4.9 Class BalanceInquiry 26-37 26.4.10 Class Withdrawal 26-39 26.4.11 Class Deposit 26-44 26.4.12 Test Program ATMCaseStudy.cpp 26-47 26.5 Wrap-Up 26-47 F C Legacy Code Topics F-1 F.1 Introduction F-2 F.2 Redirecting Input/Output on UNIX/Linux/Mac OS X and Windows Systems F-2 F.3 Variable-Length Argument Lists F-3 F.4 Using Command-Line Arguments F-5 F.5 Notes on Compiling Multiple-Source-File Programs F-7 F.6 Program Termination with exit and atexit F-9 F.7 Type Qualifier volatile F-10 F.8 Suffixes for Integer and Floating-Point Constants F-10 F.9 Signal Handling F-11 F.10 Dynamic Memory Allocation with calloc and realloc F-13 F.11 Unconditional Branch: goto F-14 F.12 Unions F-15 F.13 Linkage Specifications F-18 F.14 Wrap-Up F-19 G UML 2: Additional Diagram Types G-1 G.1 Introduction G-1 G.2 Additional Diagram Types G-2 H Using the Visual Studio Debugger H-1 H.1 Introduction H-2 H.2 Breakpoints and the Continue Command H-2 H.3 Locals and Watch Windows H-8 H.4 Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands H-11 H.5 Autos Window H-13 H.6 Wrap-Up H-14 I Using the GNU C++ Debugger I-1 I.1 Introduction I-2 I.2 Breakpoints and the run, stop, continue and print Commands I-2 I.3 print and set Commands I-8 I.4 Controlling Execution Using the step, finish and next Commands I-10 I.5 watch Command I-13 I.6 Wrap-Up I-15 J Using the Xcode Debugger J-1 K Test Driving a C++ Program on Mac OS X K-1 [Note: The test drives for Windows and Linux are in Chapter 1.]

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