Audience responses to real media violence : the knockout game

Author(s)

    • Antony, Mary Grace

Bibliographic Information

Audience responses to real media violence : the knockout game

Mary Grace Antony

Lexington Books, c2015

Available at  / 3 libraries

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

Audience Responses to Real Media Violence: The Knockout Game considers an emerging and relatively overlooked area of media effects research: user-generated cellphone videos that feature real violence and its victims. Focusing specifically on a recent sinister media trend known as the Knockout Game, Mary Grace Antony explores how audiences respond to the victims in these videos. How do we assess the realism of this violence? And how do these evaluations of realism in turn influence our feelings of empathy and concern for the victims of violence? The burgeoning abundance and availability to real media violence online makes these questions more relevant today than ever before, and illustrates our complex responses to new and emerging media subgenres.

Table of Contents

Part I – How We Respond to Media Violence Chapter 1 – When violence is real (not reel) Chapter 2 – Emotional responses to media characters Chapter 3 – Moral disengagement and enjoying media violence Part II – How Audiences Respond to Real Media Violence Chapter 4 – Measuring responses to real media violence Chapter 5 – Realism, rationalization, and rejection Chapter 6 – This feeling is based on actual events Chapter 7 – Boys don’t cry… but do girls? Part III – So What? Chapter 8 – Understanding how we watch real violence Chapter 9 – Why we should care

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