Audience responses to real media violence : the knockout game
Author(s)
Bibliographic Information
Audience responses to real media violence : the knockout game
Lexington Books, c2015
Available at / 3 libraries
-
No Libraries matched.
- Remove all filters.
Note
Includes bibliographical references and index
Description and Table of Contents
Description
Audience Responses to Real Media Violence: The Knockout Game considers an emerging and relatively overlooked area of media effects research: user-generated cellphone videos that feature real violence and its victims. Focusing specifically on a recent sinister media trend known as the Knockout Game, Mary Grace Antony explores how audiences respond to the victims in these videos. How do we assess the realism of this violence? And how do these evaluations of realism in turn influence our feelings of empathy and concern for the victims of violence? The burgeoning abundance and availability to real media violence online makes these questions more relevant today than ever before, and illustrates our complex responses to new and emerging media subgenres.
Table of Contents
Part I – How We Respond to Media Violence
Chapter 1 – When violence is real (not reel)
Chapter 2 – Emotional responses to media characters
Chapter 3 – Moral disengagement and enjoying media violence
Part II – How Audiences Respond to Real Media Violence
Chapter 4 – Measuring responses to real media violence
Chapter 5 – Realism, rationalization, and rejection
Chapter 6 – This feeling is based on actual events
Chapter 7 – Boys don’t cry… but do girls?
Part III – So What?
Chapter 8 – Understanding how we watch real violence
Chapter 9 – Why we should care
by "Nielsen BookData"