The fundamentals of interactive design

Author(s)

    • Salmond, Michael
    • Ambrose, Gavin

Bibliographic Information

The fundamentals of interactive design

Michael Salmond, Gavin Ambrose

(AVA academia)

AVA Pub., c2013

  • : pbk

Available at  / 1 libraries

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Note

Includes bibliographical references (p. 188-189) and index

Description and Table of Contents

Description

This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from world-leading industry experts. The Fundamentals of Interactive Design takes you step by step through each stage of the creative process - from inspiration to practical application of designing interfaces and interactive experiences. With a visually engaging and exciting layout this book is an invaluable overview of the state of the art and the ongoing evolution of digital design, from where it is now to where it's going in the future.

Table of Contents

Chapter 1: Interactive Design as a discipline What is interactive design? What does an interactive designer do? Interview: Darrell Wilkins, creative director The design document Using new technology Case study: Kaiser Chiefs' website Project: Create concepts and storyboards Chapter 2: Ideas, prototypes and experiences Where do ideas come from? Influences and the creative process The medium informs the design Emotional attachment to the product Designing experiences Interview: Lydia Swangren, UX designer Case study: Multi-platform delivery Project: Engage through interactivity Chapter 3: The industry process The pitch Interview: David Burrows, design consultant Art direction and aesthetic Case study: WrestleMania viral campaign Project: Create a campaign pitch Chapter 4: Audience, usability and testing Design for the audience Usability in design: rules and principles Usability and content Usability and visual communication Usability testing Interview: Trevor May, mobile designer Case study: Glastonbury app Project: Create an interactive promotion Chapter 5: Motion graphics and shareable media Motion and interactivity Augmented reality Video and motion graphics Interview: Krystal Schultheiss, motion graphics developer The video production process Viral videos Social media Interview: Steve Smith, senior developer Case study: pq-eyewear website Project: Create a campaign for a TV series Chapter 6: Games Computer games Games as an interactive medium Interview: Pete Everett, advergame designer Case study: Coca-Cola Open the Games Project: Create an advergame

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