The art of LEGO Mindstorms EV3 programming
著者
書誌事項
The art of LEGO Mindstorms EV3 programming
No Starch Press, c2014
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注記
Includes index
内容説明・目次
内容説明
With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You ll also learn good programming practices, memory management, and helpful debugging strategies general skills that will be relevant to programming in any language. All of the book s programs work with one general-purpose test robot that you ll build early on. As you follow along, you ll program your robot to: React to different environments and respond to commands Follow a wall to navigate a maze Display drawings that you input with dials, sensors, and data wires on the EV3 screen Play a Simon Says style game that uses arrays to save your high score Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).
目次
Introduction
Chapter 1: LEGO and Robots: A Great Combination
Chapter 2: The EV3 Programming Environment
Chapter 3: TriBot: The Test Robot
Chapter 4: Motion
Chapter 5: Sensors
Chapter 6: Program Flow
Chapter 7: The WallFollower Program: Navigating a Maze
Chapter 8: Data Wires
Chapter 9: Data Wires and The Switch Block
Chapter 10: Data Wires and the Loop Block
Chapter 11: Variables
Chapter 12: My Blocks
Chapter 13: Math and Logic
Chapter 14: The EV3 Lights, Buttons, and Display
Chapter 15: Arrays
Chapter 16: Files
Chapter 17: Data Logging
Chapter 18: Multitasking
Chapter 19: A PID-controlled LineFollower Program
Appendix A: NXT and EV3 Compatibility
Appendix B: EV3 Websites
Index
「Nielsen BookData」 より