The art of LEGO Mindstorms EV3 programming

著者

    • Griffin, Terry

書誌事項

The art of LEGO Mindstorms EV3 programming

Terry Griffin

No Starch Press, c2014

大学図書館所蔵 件 / 8

この図書・雑誌をさがす

注記

Includes index

内容説明・目次

内容説明

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You ll also learn good programming practices, memory management, and helpful debugging strategies general skills that will be relevant to programming in any language. All of the book s programs work with one general-purpose test robot that you ll build early on. As you follow along, you ll program your robot to: React to different environments and respond to commands Follow a wall to navigate a maze Display drawings that you input with dials, sensors, and data wires on the EV3 screen Play a Simon Says style game that uses arrays to save your high score Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

目次

Introduction Chapter 1: LEGO and Robots: A Great Combination Chapter 2: The EV3 Programming Environment Chapter 3: TriBot: The Test Robot Chapter 4: Motion Chapter 5: Sensors Chapter 6: Program Flow Chapter 7: The WallFollower Program: Navigating a Maze Chapter 8: Data Wires Chapter 9: Data Wires and The Switch Block Chapter 10: Data Wires and the Loop Block Chapter 11: Variables Chapter 12: My Blocks Chapter 13: Math and Logic Chapter 14: The EV3 Lights, Buttons, and Display Chapter 15: Arrays Chapter 16: Files Chapter 17: Data Logging Chapter 18: Multitasking Chapter 19: A PID-controlled LineFollower Program Appendix A: NXT and EV3 Compatibility Appendix B: EV3 Websites Index

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