Learning technologies and the body : integration and implementation in formal and informal learning environments
著者
書誌事項
Learning technologies and the body : integration and implementation in formal and informal learning environments
(Routledge research in education)
Routledge, 2015
- : hbk
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.
目次
Introduction: Technology Meets Body, Body Meets Technology Victor R. Lee Part I: Opportunities and Challenges for Integration and Implementation 1. The Monster in the Machine, or Why Educational Technology Needs Embodied Design Dor Abrahamson 2. Getting Into the Cue: Embracing Technology-Facilitated Body Movements as a Starting Point for Learning Robb Lindgren 3. Scratching the Surface: Opportunities and Challenges From Designing Interactive Tabletops for Learning Alissa N. Antle 4. Turning to Embodied Technological Artifacts to Learn About Ourselves: Augmenting Performance and Learning Through Recursive Feedback Sandra Y. Okita Part II: Learning Technologies and the Body in Formal Learning Environments 5. Learning Physics Through Play and Embodied Reflection in a Mixed-Reality Learning Environment Noel Enyedy and Joshua Danish 6. Re-scaling Bodies in/as Representational Instruments in GPS Drawing Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky 7. Playing Robot: Exploring How Students Alternate Perspectives in IPRO Carmen Petrick Smith, Matthew Berland, and Taylor Martin 8. Math With the Dance Mat: On the Benefits of Embodied Numerical Training Approaches Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller Part III: Learning Technologies and the Body in Informal Learning Environments 9. Looking at how Technology is Used With Bodies Over There to Figure out What Could be Done With the Technology and Bodies Over Here Victor R. Lee 10. Exhibiting Data: Using Body-As-Interface Designs to Engage Visitors With Data Visualizations Leilah Lyons 11. Identities in Motion, Identities at Rest: Engaging Bodies and Minds in Fitness Gaming Research and Design Cynthia Carter Ching and Sara Schaefer 12. The Body as Viewfinder: Using Wearable Cameras in Learning Research Jessica Umphress and Bruce Sherin 13. Closing Victor R. Lee
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