Game it up! : using gamification to incentivize your library

著者

    • Folmar, David

書誌事項

Game it up! : using gamification to incentivize your library

David Folmar

(Library technology essentials / Ellyssa Kroski, series editor, no. 7)

Rowman & Littlefield, c2015

  • : pbk

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience. This A-Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as: *badge hunts for staff orientation; *a "face of the library" game for patron services; *badges for your programs; *augmented reality and a catalog Easter egg hunt; *interactive fiction for information literacy education; and, *top-down video games for library orientation

目次

Foreword by Ellyssa Kroski Preface Acknowledgments Chapter One: An Introduction to Gamification Chapter Two: Getting Started with Gamification Chapter Three: Tools and Applications Chapter Four: Library Examples and Case Studies Chapter Five: Step-by-Step Library Projects for Gamification Chapter Six: Tips and Tricks Chapter Seven: Future Trends Chapter Eight: Recommended Reading Index About the Author

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

ページトップへ