Game AI pro : collected wisdom of game AI professionals
著者
書誌事項
Game AI pro : collected wisdom of game AI professionals
(An A K Peters book)
CRC Press, Taylor & Francis Group, c2014-
- [1] : hardback
- 2 : hardback
- 3 : hardback
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注記
Includes bibliographical references and index
内容説明・目次
- 巻冊次
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[1] : hardback ISBN 9781466565968
内容説明
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games.
The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
目次
General Wisdom. Architecture. Movement and Pathfinding. Strategy and Tactics. Agent Awareness and Knowledge Representation. Racing. Odds and Ends.
- 巻冊次
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2 : hardback ISBN 9781482254792
内容説明
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.
In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.
Covers a wide range of AI in games, with topics applicable to almost any game
Touches on most, if not all, of the topics necessary to get started in game AI
Provides real-life case studies of game AI in published commercial games
Gives in-depth, technical solutions from some of the industry's best-known games
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
目次
General Wisdom. Architecture. Movement and Pathfinding. Applied Search Techniques. Tactics, Strategy, and Spatial Awareness. Character Behavior. Analytics, Content Generation, and Experience Management.
- 巻冊次
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3 : hardback ISBN 9781498742580
内容説明
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry's top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends
目次
Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters
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