The dark side of game play : controversial issues in playful environments
著者
書誌事項
The dark side of game play : controversial issues in playful environments
(Routledge advances in game studies, 4)
Routledge, 2015
- : hbk
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
目次
- Part I: Introduction 1. Dark Play: The Aesthetics of Controversial Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses of Dark Play 2. Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games Rene Glas 4. Don't Forget to Die: A Software Update is Available for the Death Drive Emily Flynn-Jones Part III: Dark Play or Darkly Played? 5. Killing Digital Children: Design, Discourse and Player Agency Bjoern Sjoeblom 6. Little Evils: Subversive Uses of Children's Games Frans Mayra 7. Darkly Playing Others Miguel Sicart Part IV: Dark Play and Situated Meaning 8. Three Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals, Ethics and Sexual Violence Ashley ML Brown 9. Exploring the Limits of Play: A Case Study of Representations of Nazism in Games Adam Chapman and Jonas Linderoth 10. Keeping the Balance: Morals at the Dark Side Torill Elvira Mortensen 11. Fabricated Innocence: On How People Can be Lured into Feel Bad Games Staffan Bjoerk Part V: Designing for Dark Play 12. Massively Multiplayer Dark Play
- Treacherous Play in EVE Online Marcus Carter 13. Dark Play in Dishonored Kristine Jorgensen 14. Sonic Descents: Musical Dark Play in Survival and Psychological Horror Isabella van Elferen 15. Boosting, Glitching and Modding Call of Duty: Assertive Dark Play Manifestations, Communities, Pleasures and Organic Resilience Alan Meades
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