Health promotion in school : theory, practice and clinical implications
著者
書誌事項
Health promotion in school : theory, practice and clinical implications
(Education in a competitive and globalizing world series)
Nova Science, c2015
- : hardcover
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
In addition to the role of educating future citizens, schools today respond to other social needs, especially to help promote health. The school, in fact, is a unique place to intercept the ways of thinking of children, adolescents and young adults. Very often, however, the school attaches great social responsibility without adequate support to achieve it. From this comes the need to provide educational resources to the roles and responsibilities in order to address the issues that the company asks them to deal with and that the issues of health and education are anointed synergistically. The present work aims to create a link between the promotion of health and school, describing in the first part, the international reference standards, the various theoretical approaches that exist today, and the evolution of the various models of intervention: from the bio-medical to the bio-psycho-social to interactive-dialogical. The second part, after having carried out a historical analysis of some of the themes in the last decade which have resulted in a particularly difficult management of the school (smoking, bullying, delinquency, intercultural) presents some methodological guidelines designed to intervene at the operational level, for the benefit of school leaders, teachers, health workers, parents, psychologists and educators.
目次
- Introduction
- Virtual & augmented reality environments
- Developmental cognitive neuroscience perspective on motor rehabilitation
- Improving orientation & mobility skills through virtual environments for people who are blind
- Upper-body interactive rehabilitation system for children with cerebral palsy
- A collaborative virtual environment for conducting design sessions with students with autism spectrum disorder
- Mathematical literacy for everyone using arithmetic games
- The Surrey Virtual Reality System for the (gait) rehabilitation of children with cerebral palsy
- Assessing prospective memory in young healthy adults using virtual reality
- Virtual reality learning software for individuals with intellectual disabilities
- Haptic presentation of 3D objects in virtual reality for the visually disabled
- Haptics visualisation of scientific data for visually impaired users
- Impact of simulated low vision on perception & action
- Index.
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