Smart learning environments
著者
書誌事項
Smart learning environments
(Lecture notes in educational technology / Ronghuai Huang ... [et al.], series editors)
Springer, c2015
大学図書館所蔵 全1件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.
目次
A. Learning Analytics.- Analyzing Learner Characteristics and Courses based on Cognitive Abilities, Learning Styles and Context.- An Approach to Measure Coding Competency Evolution - Towards Learning Analytics.- Semantic Similarity Enhanced Topic Models for Document Analysis.- Social Context Analysis for Topic-specific Expertise Finding in Online Learning Communities.- B. Ambient Design.- Context-aware Geography Fieldtrip with EagleEye: Teachers' First Experience.- Note-taking in Pupil's Textbook: Features and Influence Factors.- Effects of Clicker and Peer Discussion on Learning Performance in a Secondary Biology Course.- C. Smart Pedagogy.- Smart Learner Support through Semi-automatic Feedback.- Interactive Physical Games: Improving Balance in Older Adults.- Story-based Virtual Experiments Environment.- Development of Handheld Augmented Reality X-ray for K-12 Settings.
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