Fluid simulation for computer graphics

著者

    • Bridson, Robert

書誌事項

Fluid simulation for computer graphics

Robert Bridson

CRC Press, c2016

2nd ed

  • : hardback

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注記

Includes bibliographical references (p. 247-255) and index

内容説明・目次

内容説明

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

目次

THE BASICS. The Equations of Fluids. Overview of Numerical Simulation. Advection Algorithms. Level Set Geometry. Making Fluids Incompressible. Smoke. Particle Methods. MORE TYPES OF FLUIDS. Water. Fire. Viscous Fluids. MORE ALGORITHMS. Turbulence. Shallow Water. Ocean Modeling. Vortex Methods. Coupling Fluids and Solids. Background. Derivations.

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