Blender 3D basics beginner's guide : a quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Author(s)

    • Fisher, Gordon

Bibliographic Information

Blender 3D basics beginner's guide : a quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Gordon Fisher

(Learn by doing : less theory, more results)(Packt open source)

Packt Publishing, 2014

2nd ed

Available at  / 1 libraries

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Note

Includes index

Description and Table of Contents

Description

The complete novice's guide to 3D modeling and animation with step-by-step tutorials Key Features Explore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation tools Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive Start with the basics and build your skills through a coordinated series of projects to create a complex world Book DescriptionThis book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What you will learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams Who this book is forThis book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.

Table of Contents

Table of Contents Preface Introducing Blender and Animation Getting Comfortable using the 3D View Controlling the Lamp, the Camera, and Animating Objects Modeling with Vertices, Edges, and Faces Building a Simple Boat Making and Moving the Oars Planning your Work, Working your Plan Making the Sloop Naming and finishing your Sloop Modeling Organic Forms, Sea, and Terrain Improving your Lighting and Camera Work Rendering and Compositing Appendix: Appendix

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Details

  • NCID
    BB20577635
  • ISBN
    • 9781783984909
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Birmingham
  • Pages/Volumes
    xii, 502 p.
  • Size
    24 cm
  • Parent Bibliography ID
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