Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications
著者
書誌事項
Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications
(Packt open source)
Packt Pub., 2015
大学図書館所蔵 全1件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes index
内容説明・目次
内容説明
Build robust and scalable iOS and Mac OS X game applications
About This Book
* Learn to use and implement the 23 Gang of Four design patterns using Swift 2
* Design and architect your code for Swift application development
* Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach
Who This Book Is For
This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.
What You Will Learn
* Choose the appropriate pattern depending on the problem to be solved
* Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern
* Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on
* Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic
* Find the best way to organize your code to make it more secure from the outside world
* Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes
* Structure your code to change the algorithm to apply at runtime
* Deliver Flyweight responsibility to your objects
In Detail
Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.
This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Style and approach
A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.
「Nielsen BookData」 より