Go nation : Chinese masculinities and the game of weiqi in China
Author(s)
Bibliographic Information
Go nation : Chinese masculinities and the game of weiqi in China
(Asia : local studies/global themes, 28)
University of California Press, c2013
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Note
Includes bibliographical references (p. 167-177) and index
Description and Table of Contents
Description
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
Table of Contents
Preface Fieldwork Notes on Terminology Acknowledgements Chapter 1. Introduction The Game of Weiqi New Technologies The Ranking System Gender Coding and the Naturalization of Difference Weiqi Women Ambiguous Identities and Taiwan's Women's Team Constructing Masculinities and the Weiqi Sphere Chapter 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi The Rules Weiqi in Comparison with Chess Religious Mysticism and Historical Teleologies From Stigma to Status Weiqi's War Imagery Chapter 3. Nation, Race, and Man The Scholar and the Warrior Chinese Masculinities: Individual Formation and Nationalist Discourses Anti-Japanese Sentiments as Nation Building Japan's Weiqi Legacy Mastering East Asia: National Rivalries and International Competitions Conceptualizing Nations, Rethinking Play An Unexpected Nostalgia for the Japanese Era Chapter 4. Becoming Men: Children's Training in Contemporary China Weiqi Teachers and the Confucian Ideal Modernizing Influences--Weiqi Schools as Corporate Structures The Students Weiqi as a Disciplinary Mechanism Weiqi as Sport--Beyond the Cartesian Divide Disciplining Parents Chapter 5. A Certain Man: University Students, Amateurs, and Professionals Class Consciousness and Relentless Competition Suzhi Weiqi's Suzhi Discourse The Peking University Weiqi Team, Ranks, and the Amateur/Professional Divide Professional Training Facing the Future Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players First Contact Retirement Park Culture Kibitzing as a Social Ideal Lived Histories Masculinity Among the Working Class at the Park Chapter 7. Conclusion: Looking Forward to a Bygone Age Glossary of Terms Citations Index
by "Nielsen BookData"