The Routledge handbook of language learning and technology
Author(s)
Bibliographic Information
The Routledge handbook of language learning and technology
(Routledge handbooks in applied linguistics)(Routledge handbooks)
Routledge, 2016
- : hbk
Available at 20 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
Description
The exponential growth and development of modern technologies in all sectors has made it increasingly difficult for students, teachers and teacher educators to know which technologies to employ and how best to take advantage of them.
The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes:
historical and conceptual contexts
core issues
interactive and collaborative technologies for language learning
corpora and data driven learning
gaming and language learning
purpose designed language learning resources.
Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.
Table of Contents
List of figures
List of tables
Acknowledgements
Permissions
List of acronyms
List of contributors
Introduction
Fiona Farr and Liam Murray
Part I: Historical and conceptual contexts
Part II: Core issues
Part III: Interactive and collaborative technologies for language learning
Part IV: Corpora and data-driven learning
Part V: Gaming and language learning
Part VI: Purpose designed language learning resources
by "Nielsen BookData"