Mondo nano : fun and games in the world of digital matter
Author(s)
Bibliographic Information
Mondo nano : fun and games in the world of digital matter
(Experimental futures : technological lives, scientific arts, anthropological voices)
Duke University Press, c2015
- : pbk.
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Note
Includes bibliographical references (p. [349]-398) and index
Contents of Works
- Press start
- Just for fun
- Digital matters
- Tempest in a teapot
- Massively multiplayer laboratories
- Weapons-grade cartoons
- Have nanosuit? Will travel
- Nanopolitanism
- My little avatar
- Game over? Play again?
Description and Table of Contents
Description
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
Table of Contents
Press Start 1
Just for Fun 7
Digital Matters 39
Tempest in a Teapot 77
Massively Multiplayer Laboratories 108
Weapons-Grade Cartoons 135
Have Nanosuit-Will Travel 173
Nanopolitanisms 201
My Little Avatar 236
Game Over-Play Again? 293
Acknowledgments 301
Notes 305
Bibliography 349
Index 399
by "Nielsen BookData"