Mondo nano : fun and games in the world of digital matter

Author(s)

    • Milburn, Colin

Bibliographic Information

Mondo nano : fun and games in the world of digital matter

Colin Milburn

(Experimental futures : technological lives, scientific arts, anthropological voices)

Duke University Press, c2015

  • : pbk.

Available at  / 1 libraries

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Note

Includes bibliographical references (p. [349]-398) and index

Contents of Works

  • Press start
  • Just for fun
  • Digital matters
  • Tempest in a teapot
  • Massively multiplayer laboratories
  • Weapons-grade cartoons
  • Have nanosuit? Will travel
  • Nanopolitanism
  • My little avatar
  • Game over? Play again?

Description and Table of Contents

Description

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Table of Contents

Press Start 1 Just for Fun 7 Digital Matters 39 Tempest in a Teapot 77 Massively Multiplayer Laboratories 108 Weapons-Grade Cartoons 135 Have Nanosuit-Will Travel 173 Nanopolitanisms 201 My Little Avatar 236 Game Over-Play Again? 293 Acknowledgments 301 Notes 305 Bibliography 349 Index 399

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