Video games and storytelling : reading games and playing books

著者

    • Mukherjee, Souvik

書誌事項

Video games and storytelling : reading games and playing books

Souvik Mukherjee

Palgrave Macmillan, 2015

大学図書館所蔵 件 / 3

この図書・雑誌をさがす

注記

Includes bibliographical references (p. 222-235) and index

内容説明・目次

内容説明

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

目次

1. Introduction: Videogames and Storytelling PART I: 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game 3. (W)Reading the Machinic Game-Narrative PART II: 4. Reading Games and Playing Books: Game, Play and Storytelling 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts PART III: STORY 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates

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