Designing software architectures : a practical approach
Author(s)
Bibliographic Information
Designing software architectures : a practical approach
(The SEI series in software engineering)
Addison-Wesley, c2016
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
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  Tokyo
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  Niigata
  Toyama
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  Fukui
  Yamanashi
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  Gifu
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  Kyoto
  Osaka
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  Tokushima
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  Kumamoto
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
Designing Software Architectures will teach you how to design any software architecture in a systematic, predictable, repeatable, and cost-effective way.
This book introduces a practical methodology for architecture design that any professional software engineer can use, provides structured methods supported by reusable chunks of design knowledge, and includes rich case studies that demonstrate how to use the methods.
Using realistic examples, you'll master the powerful new version of the proven Attribute-Driven Design (ADD) 3.0 method and will learn how to use it to address key drivers, including quality attributes, such as modifiability, usability, and availability, along with functional requirements and architectural concerns.
Drawing on their extensive experience, Humberto Cervantes and Rick Kazman guide you through crafting practical designs that support the full software life cycle, from requirements to maintenance and evolution. You'll learn how to successfully integrate design in your organizational context, and how to design systems that will be built with agile methods.
Comprehensive coverage includes
Understanding what architecture design involves, and where it fits in the full software development life cycle
Mastering core design concepts, principles, and processes
Understanding how to perform the steps of the ADD method
Scaling design and analysis up or down, including design for pre-sale processes or lightweight architecture reviews
Recognizing and optimizing critical relationships between analysis and design
Utilizing proven, reusable design primitives and adapting them to specific problems and contexts
Solving design problems in new domains, such as cloud, mobile, or big data
Table of Contents
Chapter 1: Introduction
Chapter 2: Architectural Design
Chapter 3: The Architecture Design Process
Chapter 4: Case Study: FCAPS System
Chapter 5: Case Study: Big Data System
Chapter 6: Case Study: Banking System
Chapter 7: Other Design Methods
Chapter 8: Analysis in the Design Process
Chapter 9: The Architecture Design Process in the Organization
Chapter 10: Final Words
Appendix A: A Design Concepts Catalog
Appendix B: Tactics-Based Questionnaires
Glossary
About the Authors
Index
by "Nielsen BookData"