Gamification-based e-learning strategies for computer programming education
Author(s)
Bibliographic Information
Gamification-based e-learning strategies for computer programming education
(Advances in game-based learning (AGBL) Book Series)
IGI Global, 2016, c2017
- : hardcover
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.
Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
by "Nielsen BookData"