Subjectivity across media : interdisciplinary and transmedial perspectives

Author(s)

    • Reinerth, Maike Sarah
    • Thon, Jan-Noël

Bibliographic Information

Subjectivity across media : interdisciplinary and transmedial perspectives

edited by Maike Sarah Reinerth and Jan-Noël Thon

(Routledge research in cultural and media studies, 95)

Routledge, 2017

  • : hbk

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Includes bibliographical references and index

Description and Table of Contents

Description

Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

Table of Contents

Introduction: Subjectivity across Media Maike Sarah Reinerth and Jan-Noel Thon PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY 1. The Expression of Subjectivity in Fiction: The Case of Internal Focalization Tilmann Koeppe 2. Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative Marco Caracciolo and Cecile Guedon 3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction David Ciccoricco PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY 4. The Body at Work: Subjectivity in Graphic Memoir Silke Horstkotte and Nancy Pedri 5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives Lukas Etter 6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling Stephan Packard PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY 7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity Julian Hanich 8. Color and Subjectivity in Film Barbara Flueckiger 9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege Casper Tybjerg PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY 10. Film Aesthetics and Interactive Representations of Subjectivity in Video Games Benjamin Beil 11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games Felix Schroeter 12. "As Only a Game Can": Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games Evelyn Chew and Alex Mitchell

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