Why games are good for business : how to leverage the power of serious games, gamification and simulations

Author(s)
    • Routledge, Helen
Bibliographic Information

Why games are good for business : how to leverage the power of serious games, gamification and simulations

Helen Routledge

Palgrave Macmillan, 2016

  • : hardback

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Description and Table of Contents

Description

By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.

Table of Contents

Mini Glossary - Genres Defined 1. Serious Games - What, Why, How and Who? 2. If I "Feel" It - I Remember It 3. So, What Can You Do with Serious Games =? 4. A look behind the scenes 5. The Case for Genuinely Blended Learning 6. Measuring Success 7. Making a Difference To YOU 8. Don't be a technology Magpie 9. How to get Involved - Next Steps for YOUR Organization 10. The Serious Games Manifesto Index

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