Why games are good for business : how to leverage the power of serious games, gamification and simulations
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Bibliographic Information
Why games are good for business : how to leverage the power of serious games, gamification and simulations
Palgrave Macmillan, 2016
- : hardback
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Description and Table of Contents
Description
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
Table of Contents
Mini Glossary - Genres Defined 1. Serious Games - What, Why, How and Who? 2. If I "Feel" It - I Remember It 3. So, What Can You Do with Serious Games =? 4. A look behind the scenes 5. The Case for Genuinely Blended Learning 6. Measuring Success 7. Making a Difference To YOU 8. Don't be a technology Magpie 9. How to get Involved - Next Steps for YOUR Organization 10. The Serious Games Manifesto Index
by "Nielsen BookData"