Context aware human-robot and human-agent interaction

書誌事項

Context aware human-robot and human-agent interaction

Nadia Magnenat-Thalmann ... [et al.], editors

(Human-computer interaction series / editors-in-chief, John Karat, Jean Vanderdonckt)

Springer, c2016

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注記

Includes bibliographical references

内容説明・目次

内容説明

This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI). The research presented in this volume is split into three sections: *User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization. *Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion. *Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other. Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.

目次

Preface.- Introduction.- Part I User Understanding through Multisensory Perception.- Face and Facial Expressions Recognition and Analysis.- Body Movement Analysis and Recognition.- Sound Source Localization and Tracking.- Modelling Conversation.- Part II Facial and Body Modelling Animation.- Personalized Body Modelling.- Parameterized Facial modelling and Animation.- Motion Based Learning.- Responsive Motion Generation.- Shared Object Manipulation.- Part III Modelling Human Behaviours.- Modelling Personality, Mood and Emotions.- Motion Control for Social Behaviours.- Multiple Virtual Humans Interactions.- Multi-Modal and Multi-Party Social Interactions.

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