Emotion-oriented systems : the humaine handbook
著者
書誌事項
Emotion-oriented systems : the humaine handbook
(Cognitive technologies)
Springer, c2011
大学図書館所蔵 全1件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
Emotion pervades human life in general, and human communication in particular, and this sets information technology a challenge. Traditionally, IT has focused on allowing people to accomplish practical tasks efficiently, setting emotion to one side. That was acceptable when technology was a small part of life, but as technology and life become increasingly interwoven we can no longer ask people to suspend their emotional nature and habits when they interact with technology.
The European Commission funded a series of related research projects on emotion and computing, culminating in the HUMAINE project which brought together leading academic researchers from the many related disciplines. This book grew out of that project, and its chapters are arranged according to its working areas: theories and models; signals to signs; data and databases; emotion in interaction; emotion in cognition and action; persuasion and communication; usability; and ethics and good practice.
The fundamental aim of the book is to offer researchers an overview of the related areas, sufficient for them to do credible work on affective or emotion-oriented computing. The book serves as an academically sound introduction to the range of disciplines involved - technical, empirical and conceptual - and will be of value to researchers in the areas of artificial intelligence, psychology, cognition and user-machine interaction.
目次
Area I - "Theories and Models" of Emotion.- 1.0 Editorial - "Theories and Models"' of Emotion.- 1.1 Emotion - Concepts and Definitions.- 1.2 Emotions in Social Interactions - Unfolding Emotional Experience.- 1.3 Biological and Computational Constraints to Psychological Modelling of Emotion.- Area II - Signals to Signs.- 2.0 Editorial - "Signals to Signs" - Feature Extraction, Recognition and Multimodal Fusion.- 2.1 The Automatic Recognition of Emotions in Speech.- 2.2 Image and Video Processing for Affective Applications.- 2.3 Multimodal Emotion Recognition from Low-Level Cues.- 2.4 Physiological Signals and Their Use in Augmenting Emotion Recognition for Human-Machine Interaction.- Area III - Data and Databases.- 3.0 Editorial - "Data and Databases".- 3.1 Principles and History.- 3.2 Issues in Data Collection.- 3.3 Issues in Data Labelling.- 3.4 The HUMAINE Database.- Area IV - Emotion in Interaction.- 4.0 Editorial - "Emotion in Interaction".- 4.1 Fundamentals of Agent Perception and Attention Modelling.- 4.2 Generating Listening Behaviour.- 4.3 Coordinating the Generation of Signs in Multiple Modalities in an Affective Agent.- 4.4 Representing Emotions and Related States in Technological Systems.- 4.5 Embodied Conversational Characters - Representation Formats for Multimodal Communicative Behaviours.- .- Area V - Emotion in Cognition and Action.- 5.0 Editorial - Emotion in Cognition and Action.- 5.1 A Bottom-Up Investigation of Emotional Modulation in Competitive Scenarios.- 5.2 Novelty Processing and Emotion - Conceptual Developments, Empirical Findings and Virtual Environments.- 5.3 Cognitive Evaluations and Intuitive Appraisals - Can Emotion Models Handle Them Both?.- 5.4 Anticipation and Emotion.- 5.5 Socially Situated Affective Systems.- Area VI - Persuasion and Communication.- 6.0 Editorial - "Persuasion and Communication".- 6.1 Emotion in Persuasion from a Persuader's Perspective - A True Marriage Between Cognition and Affect.- 6.2 Approaches to Verbal Persuasion in Intelligent User Interfaces.- 6.3 Non-verbal Persuasion and Communication in an Affective Agent.- 6.4 Computational Humour.- Area VII - Usability.- 7.0 Editorial - "Usability".- 7.1 The Design and Evaluation Process.- 7.2 Understanding Users and Their Situation.- 7.3 Generating Ideas and Building Prototypes.- 7.4 Evaluation of Affective Interactive Applications.- Area VIII - Ethics and Good Practice.- 8.0 Editorial - "Ethics and Good Practice" - Computers and Forbidden Places - Where Machines May and May Not Go.- 8.1 Principalism - A Method for the Ethics of Emotion-Oriented Machines.- 8.2 The Ethical Distinctiveness of Emotion-Oriented Technology: Four Long-Term Issues.- 8.3 Emotion-Oriented Systems and the Autonomy of Persons.- 8.4 Ethics in Emotion-Oriented Systems: The Challenges for an Ethics Committee.- Glossary.- Index.
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