Bibliographic Information

Dialogue across media

edited by Jarmila Mildorf, Bronwen Thomas

(Dialogue studies, v. 28)

John Benjamins, c2017

  • : hb

Available at  / 3 libraries

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

With chapters on social media, videogames and human-machine communication, Dialogue across Media provides a comprehensive overview of the role of dialogue in contemporary media. Drawing on the expertise of scholars and practitioners from multiple fields and disciplines, including screenwriters, literary critics, linguists and new media theorists, each chapter provides an in-depth analysis of dialogue in action. Together, these chapters demonstrate the unique energy and versatility that dialogic forms can offer artists and readers alike, and the special role that dialogue plays in helping us to understand the complexities and contradictions of human interaction. Dialogue across Media provides an essential resource for students and specialists in many fields concerned with dialogue, including language and literature, media and cultural studies, narratology and rhetoric.

Table of Contents

  • 1. List of contributors
  • 2. Introduction: Dialogue across Media (by Mildorf, Jarmila)
  • 3. Part I. Creating characters through dialogue
  • 4. Pragmatic stylistics and dramatic dialogue: Re-assessing Gus's role in Pinter's The Dumb Waiter (by Mandala, Susan)
  • 5. Dialogue and character in 21st century TV drama: The case of 'Sherlock Holmes' (by Richardson, Kay P.)
  • 6. Look who's talking: Using transactional analysis in the writing of effective screenplay dialogue (by Batty, Craig)
  • 7. All talk: Dialogue and intimacy in Spike Jonze's Her (by Thomas, Bronwen)
  • 8. Part II. Involvement, audience design and social interaction
  • 9. Studying everyday conversation: News announcements and news receipts in telephone conversations (by Koivisto, Aino)
  • 10. Dialogic interactions on radio: Studs Terkel's literary interviews (by Mildorf, Jarmila)
  • 11. Dialogism in journalistic discourse: An analysis of Ian McEwan's "Savagely Awoken" (by Lambrou, Marina)
  • 12. Friends and followers 'in the know': A narrative interactional approach to social media participation (by Georgakopoulou, Alexandra)
  • 13. Dialogue with computers: Dialogue games in action (by Piwek, Paul)
  • 14. Part III. Playfulness and narrative functions of dialogue
  • 15. Dialogue in Audiophonic Fiction: The Case of Audio Drama (by Bernaerts, Lars)
  • 16. Dialogue in comics: Medium-specific features and basic narrative functions (by Mikkonen, Kai)
  • 17. Dialogue in video games (by Domsch, Sebastian)
  • 18. Dialogue and interaction in role-playing games: Playful communication as Ludic culture (by Mayra, Frans)
  • 19. Index

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