Gamification : a practical guide for librarians

著者

    • McMunn-Tetangco, Elizabeth

書誌事項

Gamification : a practical guide for librarians

Elizabeth McMunn-Tetangco

(Practical guides for librarians, no. 31)

Rowman & Littlefield, c2017

  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view - email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project's beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

目次

Preface Acknowledgments Chapter 1. Why Games? Chapter 2. Personalization Chapter 3. Setting Goals and Objectives Chapter 4. Designing Your Project Chapter 5. Identifying Partners and Making a Case Chapter 6. Types of Games Chapter 7. Using Games in Instruction Chapter 8. Game Accessibility Chapter 9. Games Assessment Chapter 10. Themes and Predictions Index About the Author

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