Challenge-based learning in the school library makerspace

著者
    • Graves, Colleen
    • Graves, Aaron
    • Rendina, Diana L.
書誌事項

Challenge-based learning in the school library makerspace

Colleen Graves, Aaron Graves, and Diana L. Rendina

Libraries Unlimited, c2017

  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.

目次

Preface 1-Participatory Learning in a Makerspace What Is a Makerspace? Creating a Maker Community in Your School 2-Expanding Learning to the Local and Global Maker Community Connecting Local and School Community through Maker Fests Connecting Makers through Digital Media Connecting Your Students with Those Outside of the Library 3-Crafting Interactive Spaces Learning Space Design Theory Transforming Your Space 4-Workshop Model Balancing Guided Instruction and Tinkering Introducing New Skills and Safety Standards Mentor Experts 5-Introduction to Design Thinking, Design Challenges, and Crowdsourced Research Methods Design Thinking and the Design Process Design Challenges Methods for Developing Design Challenges Crowdsourced Research 6-Design Challenges with Curriculum Ties for Elementary About the Educators Design Challenges and Tinkering at the Elementary Level Scheduling 7-Design Challenges with Curriculum Ties for Secondary Crafting Design Challenges in Secondary Curriculum Connections in Secondary 6-8 Curriculum Examples 9-12 Curriculum Examples 8-Crowdsourcing Research and Maker Journals Using Crowdsourced Research and Maker Journals Other Case Studies Glossary Index

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