Cyberpsychology : an introduction to human-computer interaction

書誌事項

Cyberpsychology : an introduction to human-computer interaction

Kent L. Norman

Cambridge University Press, 2017

2nd ed

  • : pbk

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Includes bibliographical references and index

Previous ed. published 2008

内容説明・目次

内容説明

This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives.

目次

  • Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives
  • 2. Fundamentals: biological and technological bases
  • 3. Theoretical approaches: models and metaphors
  • 4. Research: modes and methods
  • Part II. Systems: 5. Sensory-motor interfaces: input and output
  • 6. Virtual environments
  • 7. Learning and memory, transfer and interference
  • 8. Thinking and problem solving
  • 9. Language and programming
  • Part III. Relationships: 10. Individual differences: people, performance, and personality
  • 11. Motivation, emotion, and affective computing
  • 12. Social media and interpersonal relations
  • 13. Cyberpathologies and cybertherapies
  • Part IV. Applications: 14. Automation and artificial intelligence
  • 15. Assistive technologies
  • 16. Video games and entertainment
  • 17. Technology and education
  • 18. Cybersecurity
  • 19. The future: the ultimate human-computer interface.

「Nielsen BookData」 より

詳細情報

ページトップへ