Mixed realism : videogames and the violence of fiction
著者
書誌事項
Mixed realism : videogames and the violence of fiction
(Electronic mediations, 50)
University of Minnesota Press, 2016
- : hard
- : pbk
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注記
Includes bibliographical references (p. 175-199) and index
収録内容
- Introduction: the paradox of real virtuality: super Columbine Massacre RPG!
- History, theory, methodology. Immersive fictions in the dot-com era
- Reading In cold blood today: toward a model of mixed realism
- Incomplete worlds: videogames beyond immersion
- Gaming in context: self-reflexive strategies in Prince of Persia: the sands of time, eternal darkness, and .hack//infection
- Metafiction and the perils of ubiquitous mediation
- Extended studies. When what's real doesn't matter: House of leaves
- Acceptable losses: Call of duty: modern warfare 2
- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption
