Digital gambling : theorizing gamble-play media

著者
    • Albarrán-Torres, César
書誌事項

Digital gambling : theorizing gamble-play media

César Albarrán-Torres

(Routledge studies in new media and cyberculture, 42)

Routledge, 2018

  • : hbk

この図書・雑誌をさがす
注記

Includes bibliographical references and index

内容説明・目次

内容説明

This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users' experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.

目次

Preface: The VIP Lounge Introduction. Digital gambling as media Part I. Gamble-play theory 1. Towards a theory of gamble-play 2. Smoke and mirrors: procedural rhetoric in gamble-play 3. Gamble-play media and practices of consumption Part II. Gamble-play platforms 4. Gamble-play and popular culture: when slots meet Hollywood 5. Gamble-play as Second Life: the case of PKR 6. Mobile gamble-play apps: a casino in your pocket . Gambling with markets: stock trading apps and the logic of gamble-play Postface: Gamble-play in the societies of control

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