Invitation to computer science
Author(s)
Bibliographic Information
Invitation to computer science
Cengage, c2019
8th ed., Student ed
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
"Print year: 2018"--T.p. verso"
Previous ed.: 2016
Includes index
Description and Table of Contents
Description
Gain a contemporary overview of today's computer science with the best-selling INVITATION TO COMPUTER SCIENCE, 8E. This flexible, non-language-specific book uses an algorithm-centered approach that's ideal for your first introduction to computer science. Measurable learning objectives and a clear hierarchy help introduce algorithms, hardware, virtual machines, software development, applications, and social issues. Exercises, practice problems, and feature boxes emphasize real-life context as well as the latest material on privacy, drones, cloud computing, and net neutrality. Optional online language modules for C++, Java, Python, C#, and Ada let you learn a programming language. MindTap is available with online study tools, a digital Lab Manual and lab software with 20 laboratory projects. Hands-on activities enable you to truly experience the fundamentals of today's computer science.
Table of Contents
1. An Introduction to Computer Science.
Part I: THE ALGORITHMIC FOUNDATIONS OF COMPUTER SCIENCE.
2. Algorithm Discovery and Design.
3. The Efficiency of Algorithms.
Part II: THE HARDWARE WORLD.
4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates.
5. Computer Systems Organization.
Part III: THE VIRTUAL MACHINE.
6. An Introduction to System Software and Virtual Machines.
7. Computer Networks and Cloud Computing.
8. Information Security.
Part IV: THE SOFTWARE WORLD.
9. Introduction to High-Level Language Programming.
10. The Tower of Babel: Programming Languages.
11. Compilers and Language Translation.
12. Models of Computation.
Part V: APPLICATIONS.
13. Simulation and Modeling.
14. Ecommerce, Databases, and Data Science.
15. Artificial Intelligence.
16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities.
Part VI: SOCIAL ISSUES IN COMPUTING.
17. Making Decisions about Computers, Information, and Society.
by "Nielsen BookData"