Computer graphics for Java programmers

書誌事項

Computer graphics for Java programmers

Leen Ammeraal, Kang Zhang

Springer, c2017

3rd ed

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注記

First ed. c1998, 2nd ed. c2007

Includes bibliographical references (p. 383-384) and index

内容説明・目次

内容説明

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

目次

1 - Elementary Concepts.- 2 - Applied Geometry.- 3 - Geometrical Transformations.- 4 - Classic 2D Algorithms.- 5 - Perspective and 3D Data Structure.- 6 - Hiddden-Line and Hidden-Face Removal.- 7 - Color, Texture, and Shading.- 8 - Fractals.- Appendix A - Interpolation of 1/z.- Appendix B - Class Obj3D.- Appendix C - Hidden-Line Tests and Implementation.- Appendix D - Several 3D Objects.- Appendix E - Hints and Solutions to Exercises.- Bibliography.- Index.

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