Intersections in simulation and gaming : 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers
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書誌事項
Intersections in simulation and gaming : 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers
(Lecture notes in computer science, 10711 . LNCS sublibrary ; SL 3 . Information systems and applications,
Springer, c2018
- : pbk
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注記
Includes bibliographical references and author index
Other editors: Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan Meijer
内容説明・目次
内容説明
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation
Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and
Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation
Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.
The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
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