Video games : a medium that demands our attention
Author(s)
Bibliographic Information
Video games : a medium that demands our attention
(Electronic media research series)
Routledge, 2018
- : hbk
Available at 6 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
"BEA, Educating for Tomorrow's Media"--Cover
Includes bibliographical references and index
Description and Table of Contents
Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
Table of Contents
Table of Contents
Introduction
The Demanding Nature of Video Game Play by Nicholas D. Bowman
Video Games and Cognitive Skills by C. Shawn Green
The Role of Engagement in Facilitating Game-Based Persuasion by Brett Sherrick
Research on the Emotions Caused by Video Games Demands Integration by Matthew Grizzard and C. Joseph Francemone
Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play by Danile Possler, Christoph Klimmt and Arthur A. Raney
Behavioral Demands as Behavioral Affordances in Video Games by Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney, Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor
A Communication Model of Social Demands in Video Games by Jorge Pena
Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest Scully-Blaker
Social Demand in Video Games and the Synchronization Theory of Flow by Kevin Kryston, Eric Novotny, Ralf Schmalzle, and Ron Tamborini
Explicating the Electricity of eSports: Motivations for Play and Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and Kimberly Bissell
Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan A. Villarreal
Development of the Video Game Demand Scale by Nicholas David Bowman, Joseph Wasserman, and Jaime Banks
by "Nielsen BookData"