From STEM to STEAM : brain-compatible strategies and lessons that integrate the arts

Bibliographic Information

From STEM to STEAM : brain-compatible strategies and lessons that integrate the arts

David A. Sousa, Tom Pilecki

Corwin, c2018

2nd ed

  • : pbk

Available at  / 11 libraries

Search this Book/Journal

Note

Includes bibliographical references (p. 237-242) and index

Description and Table of Contents

Description

Art and science both hinge on discovery, and discovery requires thinking out of the box. But how do you lead students to think creatively in STEM education? The answer is STEAM, and A is for the arts. STEAM-the integration of music, visual arts, and drama into daily STEM instruction-is proven to enhance student achievement in STEM subjects. After all, creative, real-world problem-solving is what working scientists and mathematicians actually do. But how do busy STEM educators weave arts activities into a sometimes inflexible STEM curriculum? In this new edition of From STEM to STEAM, the ground-breaking bestseller, the authors provide lessons from the field to detail the way. Authors David Sousa, expert in educational neuroscience, and Tom Pilecki, veteran arts educator, pool theircombined eighty years of expertise to deliver: Research studies in cognitive and social neuroscience, including new findings on how technology is rewiring students' brains, that demonstrate how arts activities enhance creativity, problem solving, memory systems, motor coordination, and analytical skills-all critical elements to achieving STEM objectives. Classroom-tested strategies and techniques for integrating the arts into STEM instruction, including sample K-12 lessons plans and planning templates. Tools for building a professional development program designed to helps arts and STEM teachers collaborate to create STEAM lessons. Sample planning frameworks that provide a smooth transition from STEM to STEAM, including advice on adapting STEAM to meet the individual needs and limitations of a school or district. A list of resources available to teachers in the STEM subjects, in the arts, in arts integration, and for STEAM. The main objective of both art and science is discovery. Lead your students to make that connection and STEAM ahead to academic success!

Table of Contents

ACKNOWLEDGMENTS ABOUT THE AUTHORS INTRODUCTION Why a Second Edition? What's New? Looking to the Arts How This Book Can Help to Implement STEAM Chapter Contents Who Should Use This Book? What's Coming? 1. Why STEM Should Become STEAM The Power of the Arts The Arts and STEM Do Have Differences What's Coming? Major Points to Ponder 2. What Science Says About the Arts and Creativity Brain Organization Thinking and Learning The Arts, STEM, and Creativity What's Coming? Major Points to Ponder 3. Bringing STEAM Into Schools What Is Arts Integration? What Is STEAM? Different Schools and Implementation Formats Implementing the STEAM Initiative The Basic District Plan What We Are Learning What's Coming? Major Points to Ponder 4. Guidelines for Creating a STEAM School STEAM Guidelines What's Coming? Major Points to Ponder 5. Frequently Asked Questions About Integrating the Arts and STEM What Are the Arts? Addressing Some Common Frequently Asked Questions Arts Perception Worksheet What's Coming? Major Points to Ponder 6. Implementing Arts Integration in the Primary Grades (K-4) Importance of Movement Science, Mathematics, and the Arts in the Primary Grades Ideas for Arts-Integrated Lesson Plans (Primary Grades) What's Coming? Major Points to Ponder 7. Implementing Arts Integration in the Intermediate Grades (5-8) A Day in the Life of a Middle School Student Teacher-to-Teacher Collaborations What's Coming? Major Points to Ponder 8. Implementing Arts Integration in the High School Grades (9-12) STEAM and the Culture of High School Pushing STEAM Along Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons What's Coming? Major Points to Ponder 9. Discoveries From the Field About the Original Appetizers What's Coming? Major Points to Ponder 10. Putting It All Together Know Your Instructional Intuition General Guidelines for K-12 Lessons Sample K-12 Lessons: Examples of Arts-Related Activities in Science Topics Sample Template for Designing a STEAM Unit Across Grade Levels Professional Development to Maintain STEAM Conclusion Major Points to Ponder RESOURCES APPENDIX A: STEAM LESSON PLAN APPETIZERS IN SCIENCE, TECHNOLOGY, AND ENGINEERING The Appetizers APPENDIX B: STEAM LESSON PLAN APPETIZERS IN MATHEMATICS The Appetizers REFERENCES INDEX

by "Nielsen BookData"

Details

Page Top