Digital technology in physical education : global perspectives
著者
書誌事項
Digital technology in physical education : global perspectives
(Routledge studies in physical education and youth sport)
Routledge, 2018
- : hbk
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
The rapid development of digital technologies has opened up new possibilities for how Physical Education is taught. This book offers a comprehensive, practice-oriented and critical exploration of the actual and potential applications of digital technologies in PE. It considers the opportunities that are offered by new technologies and how they may be best implemented to enhance the learning process.
Including contributions from the US, UK, Europe, Canada and New Zealand, this international collection reflects on how digital innovations are shaping PE pedagogy in theory and practice across the globe. Its chapters identify core pedagogical principles - rather than simply discussing passing digital fads - and offer practical narratives, case studies and reflections on how PE practitioners can introduce technology into teaching and learning through the use of social media, video gaming, virtual reality simulation, iPads and Wiki platforms.
Digital Technology in Physical Education: Global Perspectives is a valuable resource for students, researchers and practitioners of PE looking to integrate digital technology into their work in a way that does justice to the complexity of teaching and learning.
目次
1. Next generation PE: thoughtful integration of digital technologies [Ivo van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment: practical implications of research 2. Digital video and self-modeling in the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled video feedback in physical education: a way to unite self-regulation skills, motivational beliefs, and motor skill learning [Marjan Kok and John van der Kamp] 4. The role of digital technology in the assessment of children's movement competence during primary school physical education lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of digital technology in physical education through appreciative inquiry [Julia Sargent and Ashley Casey] PART II: Technological influence on models-based practices 6. Technology in models-based practice: a case of Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport Education model [Mauro Andre] 8. Video gaming design: Insights for Teaching Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9. Developing physical educators' knowledge of opaque and transparent technologies and its implications for student learning [Clayton Kuklick and Stephen Harvey] 10. Digital technologies and the hidden curriculum in the educational praxis of physical education [Corina van Doodewaard and Annelies Knoppers] 11. Using digital technology in physical education tailored to students' learning phase [Wytse Walinga, Arnold Consten, Gert van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise developments in digital technology in physical education in Aotearoa/New Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological innovations for professional development 13. Harnessing the power of virtual reality simulation in physical education teacher education [Misti Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of using iPads in physical education teacher education [Susan Marron and Maura Coulter] 15. Pre-service and in-service teachers' use of a Wiki platform within a physical education mentoring program [Aspasia Dania]
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