Feminism in play

著者

書誌事項

Feminism in play

Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors ; Gerald Voorhees, managing editor

(Palgrave games in context / series editors, Neil Randall, Steve Wilcox)

Palgrave Macmillan, c2018

大学図書館所蔵 件 / 4

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women's resistance to the norms of games culture, as well as women's play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

目次

1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) Part I. Neither Virgin Nor Vixen: Representations of Women 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope) 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) Part II. All Made Up: Gendering Assemblages 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josee Legault) 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Goncalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) Part III. Beyond Feminization: Gaming and Social Futures 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) 15. Feminism and Gameplay Performance (Emma Westecott)

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

ページトップへ