Feminism in play
著者
書誌事項
Feminism in play
(Palgrave games in context / series editors, Neil Randall, Steve Wilcox)
Palgrave Macmillan, c2018
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women's resistance to the norms of games culture, as well as women's play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.
目次
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees)
Part I. Neither Virgin Nor Vixen: Representations of Women
2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox)
3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita)
4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva)
5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope)
6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy)
Part II. All Made Up: Gendering Assemblages
7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josee Legault)
8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe)
9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Goncalves, Alessandra Maia, Julia Silveira, and Simone Evangelista)
10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit)
Part III. Beyond Feminization: Gaming and Social Futures
11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski)
12. The Magic Circle and Consent in Gaming Practices (Emma Vossen)
13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish)
14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings)
15. Feminism and Gameplay Performance (Emma Westecott)
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