Codify : parametric and computational design in landscape architecture

著者

書誌事項

Codify : parametric and computational design in landscape architecture

edited by Bradley Cantrell and Adam Mekies

Routledge, 2018

  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.

目次

00.00 . About Code, Christophe Girot 00.01 . Coding Landscape, Bradley Cantrell and Adam Mekies Syntax 01.00 . Computation in Practice | An Inquiry Into the Business of Computational Design, Paralabs 01.01 . Generative Modeling and the Making of Landscape, Chris Reed 01.02 . 21st Century Learning, Pete Evans 01.03 . The Parametric Park, David Fletcher 01.04 . Big Data for Small Places: Systematizing the functional use of complex and sizeable data sets in daily practice, Elizabeth Christoforetti, Will Cohen, Yonatan Cohen, Stephen Rife, Jia Zhang 01.05 . Turing Landscapes, Stephen Ervin Perception 02.00 . Landscape Models of the Scientific Imaginary-a visual textual precis, Justine Holzman 02.01 . Computational and Research-Driven Design Methodologies: an enquiry into atmosphere, Jillian Wallis and Heike Rahmann 02.02 . Agent Based Models to Reveal Underlying Landscape Structure, Joseph Claghorn 02.03 . Open Source Mapping + App Development, Chris Seeger 02.04 . From Solution Space to Interface: 6 Actions for Landscape Infrastructure Design, Alexander Robinson and Brian Davis Employ 03.00 . The Role of Query and Convergence in Next Generation Tool Sets, Anthony Frausto-Robledo 03.01 . Coding Behavior: The Agency of Material in Landscape Architecture, Brian Osborn 03.02 . Beyond Heuristic Design, Brian Phelps 03.03 . The New Maker Culture: Computation and Participation in Design, Andrea Hansen Philips 03.04 . Code Matters: Consequent Digital Tool Making, James Melsom and Luis Fraguada Prospective 04.00 . Technology, Evolution, and An Ecology of Cities, Kurt Culbertson 04.01 . The Witness, David Fletcher 04.02 . From Documents to Directives: Experimental Fast Matter, Craig Reschke 04.03 . Towards Sentience, Leif Estrada 04.04 . Design for a Mind with Many Bodies, Ricardo Jnani Gonzalez

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