Human-computer interaction : 20th International Conference, HCI International 2018 Las Vegas, NV, USA, July 15-20, 2018 : proceedings

書誌事項

Human-computer interaction : 20th International Conference, HCI International 2018 Las Vegas, NV, USA, July 15-20, 2018 : proceedings

Masaaki Kurosu (ed.)

(Lecture notes in computer science, 10901-10903 . LNCS sublibrary: SL 3 - information systems and application, incl. Internet/Web and HCI)

Springer, c2018

  • pt. 1 : pbk
  • pt. 2 : pbk
  • pt. 3 : pbk

タイトル別名

Human-computer interaction : theories, methods, and human issues : 20th International Conference, HCI International 2018 Las Vegas, NV, USA, July 15-20, 2018 : proceedings

Human-computer interaction : interaction in context : 20th International Conference, HCI International 2018 Las Vegas, NV, USA, July 15-20, 2018 : proceedings

Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018 Las Vegas, NV, USA, July 15-20, 2018 : proceedings

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注記

Subtitle of pt.1: theories, methods, and human issues, of pt. 2: interaction in context, of pt. 3: interaction technologies

Includes bibliographical references and index

内容説明・目次

巻冊次

pt. 1 : pbk ISBN 9783319912370

内容説明

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

目次

HCI Theories, methods and tools.- What are User Requirements? Developing an ISO Standard.- UCD: influenced by an organizational culture and its maturity.- A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces.- InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art.- UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations.- The Development of Individuals' Competencies as a Meaningful Process of the Audiovisual Design Methodology.- How to Bring the 'Myth' of Cultural Awareness into Enterprise Software - Challenges and Approaches.- A Method to Make an Existing System Adaptive.- Towards an integrated approach to studying virtual reality-mediated social behaviors.- Tool-mediated HCI Modeling Instruction in a Campus-based Software Quality Course.- Approaches to Interface Icon Classification.- User Experience Evaluation by ERM: Experience Recollection Method.- Don't Leave Me Alone: Retrospective Think Aloud supported by Real-time Monitoring of Participant's Physiology.- From Design Fiction to Design Fact: developing future user experiences with proto-tools.- What's the Impact of Local Cultures on the User Experience of Software Solutions?.- How is User Research Essential in making E-Government Accessible to All?.- Addressing IoT - Towards Material-Centered Interaction Design.- Evaluation of Visualization Heuristics.- The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design.- Perception and psychological issues in HCI.- "I'm not stupid" - Attitudes Towards Adaptation Among People with Dyslexia.- Research on Sticker Cognition for Older Adult Using Instant Messaging.- Cognitive Offloading and the Extended Digital Self.- Deconaby: Animations for Improving Understandability of Web Images.- Study on Children's Toy Design Based on Perceptual Evaluation.- User performance for vehicle recognition with visual and infrared sensors from an unmanned aerial vehicle.- Reading Machine-Written News: Effect of Machine Heuristic and Novelty on Hostile Media Perception.- Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer.- Impact of the size of Chinese Characters on the Visual Search Performance Under Vibration.- Image Blurring Method for Enhancing Digital Content Viewing Experience.- Characterizing the EEG Features of Inspiring Designers with Functional Terms.- Emotion and attention recognition.- Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model.- Deep Learning based Video Spatio-Temporal Modeling for Emotion Recognition.- A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction.- Multimodal Paradigm for Emotion Recognition based on EEG signals.- Automatic low-level overlays on presentations to support regaining an audience's attention.- Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems.- Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space.- A System for Non-Intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring.- Security, privacy and ethics in HCI.- A Model for Regulating of Ethical Preferences in Machine Ethics.- Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling.- Towards an Ethical security platform.- PassHue: Introducing Analog Authentication.- A Hand Gesture-Based Method for Biometric Authentication.- HCI Patterns for Cryptographically Equipped Cloud Services.- Why Users Ignore Privacy Policies - A Survey and Intention Model for Explaining User Privacy Behavior.- Digital Breadcrumbs: A Lack of Data Privacy and What People are Doing About It.
巻冊次

pt. 2 : pbk ISBN 9783319912431

内容説明

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

目次

HCI in medicine.- Usability Evaluation of Origin of Replication Finding Tools.- Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker.- Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-following Algorithm based on Depth-Depth Matching.- A Useful Robotic-Mechanical System for Measuring a Surgical Area without Obstructing Surgical Operations by Some Surgeon.- A Novel Liver Surgical Navigation System Using Polyhedrons with STL-format.- Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area.- Research of a m-Health App Design for Information Management of MDTMs.- Laparoscopic Forceps with Force Feedback.- HCI for health and wellbeing.- Bringing nature into our lives - Using biophilic design and calm computing principles to improve well-being and performance.- Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City.- Interactive stress-free toy design for students studying overseas.- Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective.- Towards Encouraging a Healthier Lifestyle and Increased Physical Activity - an App incorporating Persuasive Design Principles.- User Acceptance Factors for mHealth.- Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application.- Research on Office Chair based on Modern Office Posture.- Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies.- Sports IT and Digital Wellness: Three waves of digital transformation in sports and training.- An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort.- HCI in cultural heritage.- Interaction and Interactivity: in the context of digital interactive art installation.- Towards Cross-Generational System Design.- Exploring Technology Use in Dance Performances.- From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage.- Bias in Perception of Art Produced by Artificial Intelligence.- Research on Personalized Learning Pattern in Cantonese Porcelain using Augmented Reality: A Case Study of Cantonese Porcelain.- An Essay about the impact of the Digital Revolution on Higher Education in Art and Design.- The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture.- HCI in complex environments.- Navigation for Visually Impaired Using Haptic Feedback.- Supporting Collaboration in Human-Machine Crisis Management Networks.- Evaluating Effects of Hand Pointing by an Image-based Avatar of a Navigation System.- Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production.- CoRgI: Cognitive Reasoning Interface.- Difficulties Implementing Big Data: A Big Data Implementation Study.- Mobility as a Service (MaaS) Based on Intermodal Electronic Platforms in Public Transport.- From HMI to HRI: Human-Vehicle Interaction Design for Smart Cockpit.- Implementing Node-Link Interface into a Block-Based Visual Programming Language.- Development of Holographic Environment for Multi-User Virtual Robot Training System.- Mobile and Wearable HCI.- Investigating Users' Experiences and Attitudes towards Mobile Apps' Reviews.- Are People Polite to Smartphones? How Evaluations of Smartphones Depend on Who Is Asking.- Pink Stinks - at Least for Men - How Minimal Gender Cues Affect the Evaluation of Smartphones.- Investigating the Behavior of Sequence Typing on the Mobile Devices.- Interactive Public Displays for Paperless Mobility Stations.- Sencogi Spatio-Temporal Saliency: a New Metric for Predicting Subjective Video Quality on Mobile Devices.- Improving Mobile User Experience of New Features through Remote Tests and Evaluation.- What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?.- A Study of Applying Slow Technology on Wearable Devices.- Experience Maps for Mobility.- Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree.- A Lifelog Viewer System Supporting Multiple Memory Cues.- Defining a Model for Development of Tactile Interfaces on Smartphones.
巻冊次

pt. 3 : pbk ISBN 9783319912493

内容説明

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

目次

Input techniques and devices.- SliT: Character Input System Using Slide-in and Tap for Smartwatches.- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks.- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices.- A New Japanese Input Method for Virtual Reality Applications.- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices.- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position.- Character Input by Gesture Performed with Grasping both Ends of Tablet PC.- Entry and Selection Methods for Specifying Dates in Mobile Context.- Speech-based interfaces and chatbots.- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life.- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle.- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults.- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures.- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs.- Acoustic Feature Comparison for Different Speaking Rates.- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition.- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction.- Gesture, motion and eye-tracking based interaction.- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction.- Evaluating Tap-And-Drag: A Single-Handed Zooming Method.- Developing Female Clothing Coordination Generation System Using Eye Tracking Information.- Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car.- Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens.- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction.- A Mobile Command Input Through Vowel Lip Shape Recognition.- Daily activity recognition based on acceleration of both wrists.- Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units.- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor.- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?.- Exploration of Behavioral Markers to Support Adaptive Learning.- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures.- Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction.- Games and gamification.- TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games.- Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews.- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors.- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players.- Application of Gamification to Website Design for the Improvement of Effective Communication.- A Framework for the Assessment of Enjoyment in Video Games.- An Interactive Cat Toy Interfacing Owner PC Operations.- Improving Quality of Interaction with the Mobility Services through the Gamification Approach.- How to extend life cycle of an online game.

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詳細情報

  • NII書誌ID(NCID)
    BB27800133
  • ISBN
    • 9783319912370
    • 9783319912431
    • 9783319912493
  • 出版国コード
    sz
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Cham
  • ページ数/冊数
    3 v.
  • 大きさ
    24 cm
  • 親書誌ID
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