The video games textbook : history - business - technology
著者
書誌事項
The video games textbook : history - business - technology
CRC Press, c2019
- : pbk
大学図書館所蔵 件 / 全3件
内容説明・目次
内容説明
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.
Key Features
Explores the history of video games, including the social, political, and economic motivations
Facilitates learning of material with illustrative timelines, arcade summaries and images
Highlights the technical specifications of all major consoles
Illustrates the breakthroughs and trends of the gaming market
目次
CHAPTER 1 The First Video Games
CHAPTER 2 Behind the Technology
CHAPTER 3 The Second Generation
CHAPTER 4 Early PC Gaming
CHAPTER 5 The 8-bit Era
CHAPTER 6 The 16-bit Era
CHAPTER 7 Sex and Violence Take Center Stage
CHAPTER 8 The 3D Era
CHAPTER 9 Video Games Become Big Business
CHAPTER 10 The Sixth Generation
CHAPTER 11 The Rise of PC Gaming
CHAPTER 12 The Seventh Generation
CHAPTER 13 Military, Science, and Education Climb Aboard
CHAPTER 14 Mobile and Casual Change the Game
CHAPTER 15 Modern Console Gaming
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