Introduction to JavaScript programming : the "nothing but a browser" approach

書誌事項

Introduction to JavaScript programming : the "nothing but a browser" approach

Eric S. Roberts

Pearson, c2020

  • : pbk

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注記

Includes index

内容説明・目次

内容説明

For courses in Java Programming. Introducing the fundamental concepts of programming with JavaScript A brand new textbook by Eric Roberts, Understanding Programming through JavaScript focuses on the fundamental concepts of programming, and is written for students with no prior knowledge or experience. It draws on a rich pedagogical heritage-including the immersive Karel the Robot microworld, time-testing programming guidelines, and a logical, step-by-step organization-to give them the foundational skills needed to pursue other coding languages, or a career in computer programming. Using the text, students will build their skills and develop live, interactive web applications that really work on web browsers, providing both instant feedback and gratification. This new text includes chapter openers that humanize computing, review questions for student self-testing, and many other valuable features.

目次

Table of Contents A Gentle Introduction 1.1 Introducing Karel 1.2 Teaching Karel to solve problems 1.3 Control statements 1.4 Stepwise refinement 1.5 Algorithms in Karel's world Summary Review questions Exercises Introducing JavaScript 2.1 Data and types 2.2 Numeric data 2.3 Variables 2.4 Functions 2.5 String data 2.6 Running JavaScript in the browser 2.7 Testing and debugging 2.8 Software maintenance Summary Review questions Exercises Control Statements 3.1 Boolean Data 3.2 The if statement 3.3 The switch statement 3.4 The while statement 3.5 The for statement 3.6 Algorithmic programming 3.7 Avoiding fuzzy standards of truth Summary Review questions Exercises Simple Graphics 4.1 A graphical version of "Hello World" 4.2 Classes, objects, and methods 4.3 Graphical objects 4.4 The graphics window 4.5 Creating graphical applications Summary Review questions Exercises Functions 5.1 A quick review of functions 5.2 Libraries 5.3 A library to support randomness 5.4 The mechanics of function calls 5.5 Recursive functions Summary Review questions Exercises Writing Interactive Programs 6.1 First-class functions 6.2 A simple interactive example 6.3 Controlling properties of objects 6.4 Responding to mouse events 6.5 Timer-based animation 6.6 Expanding the graphics library Summary Review questions Exercises Strings 7.1 Binary representation 7.2 String operations 7.3 Classifying characters 7.4 Common string patterns 7.5 String applications 7.6 Reading from the console Summary Review questions Exercises Arrays 8.1 Introduction to arrays 8.2 Array operations 8.3 Using arrays for tabulation 8.4 Reading text from files 8.5 Multidimensional arrays 8.6 Image processing Summary Review questions Exercises Objects 9.1 Objects in JavaScript 9.2 Using objects as maps 9.3 Representing points 9.4 Rational numbers 9.5 Linking objects together Summary Review questions Exercises Designing Data Structures 10.1 Abstract data types 10.2 Implementing a token scanner 10.3 Efficiency and representation 10.4 Representing real-world data Summary Review questions Exercises Inheritance 11.1 Class hierarchies 11.2 Defining an employee hierarchy 11.3 Extending graphical classes 11.4 Decomposition and inheritance 11.5 Alternatives to inheritance Summary Review questions Exercises JavaScript and the Web 12.1 A simple interactive example 12.2 An expanded look at HTML 12.3 Controlling style using CSS 12.4 Connecting JavaScript and HTML 12.5 Storing data in the index.html file Summary Review questions Exercises

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